SPIR-V bool is abstract; it has no bit pattern for storage with transparent memory. OpenGL's convention is a bool in a uniform buffer is 32-bit int with non-0 being 'true'. |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| disassemble.cpp | ||
| disassemble.h | ||
| doc.cpp | ||
| doc.h | ||
| GLSL.std.450.h | ||
| GlslangToSpv.cpp | ||
| GlslangToSpv.h | ||
| InReadableOrder.cpp | ||
| spirv.hpp | ||
| SpvBuilder.cpp | ||
| SpvBuilder.h | ||
| spvIR.h | ||
| SPVRemapper.cpp | ||
| SPVRemapper.h | ||