glslang-zig/glslang/MachineIndependent
2013-06-06 18:31:21 +00:00
..
preprocessor Block/structure fixes: Merge qualifiers with multiple declarators, handle arrays of blocks, more semantic checks for what's allowed. 2013-06-06 18:31:21 +00:00
Constant.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
glslang.l Remove too aggressive and redundant lexical keyword check: attribute and varying can always be error checked in the grammar. 2013-05-07 23:48:06 +00:00
glslang.y Block/structure fixes: Merge qualifiers with multiple declarators, handle arrays of blocks, more semantic checks for what's allowed. 2013-06-06 18:31:21 +00:00
InfoSink.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Initialize.cpp For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL. 2013-04-25 16:44:03 +00:00
Initialize.h Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions. 2013-02-25 19:44:56 +00:00
Intermediate.cpp Add test for operation semantics, fix one bug it found. 2013-05-30 23:31:38 +00:00
intermOut.cpp Add switch/case/default statements, using a switch node that contains a sequence of case/default nodes and top-level nodes of the code chunks in between them. 2013-04-12 03:57:02 +00:00
IntermTraverse.cpp Change warning to error for use of double underscore. 2013-05-29 22:40:31 +00:00
localintermediate.h Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
Makefile Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
MMap.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parseConst.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
ParseHelper.cpp Block/structure fixes: Merge qualifiers with multiple declarators, handle arrays of blocks, more semantic checks for what's allowed. 2013-06-06 18:31:21 +00:00
ParseHelper.h Add switch/case/default statements, using a switch node that contains a sequence of case/default nodes and top-level nodes of the code chunks in between them. 2013-04-12 03:57:02 +00:00
PoolAlloc.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
QualifierAlive.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
QualifierAlive.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
RemoveTree.cpp Minor changes: remove use of 'auto', plug obscure memory leak, update copyright. 2013-04-12 16:50:28 +00:00
RemoveTree.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ShaderLang.cpp Update all "TODO", add some comments. 2013-04-12 17:17:07 +00:00
SymbolTable.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
SymbolTable.h Minor changes: remove use of 'auto', plug obscure memory leak, update copyright. 2013-04-12 16:50:28 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled. 2013-04-05 04:05:39 +00:00
Versions.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:40:40 +00:00