glslang-zig/glslang/MachineIndependent
John Kessenich 569dd84a72
Merge pull request #1306 from Igalia/uniform-aml-v2
Improve --auto-map-locations for uniforms (v2)
2018-03-21 11:19:12 -06:00
..
preprocessor PP: don't give errors on some tokens under #if 0 (or similar). 2018-03-19 00:43:18 -06:00
attribute.cpp Fix build several build errors 2018-03-13 17:06:51 -04:00
attribute.h GLSL: Implement GL_EXT_control_flow_attributes. 2018-02-01 00:55:08 -07:00
Constant.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
gl_types.h Implement the extension GL_AMD_gpu_shader_half_float_fetch 2018-03-02 16:48:03 +08:00
glslang.y Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
glslang_tab.cpp Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
glslang_tab.cpp.h Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Initialize.h SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Intermediate.cpp AST: Fix shift conversions, which don't require matching types. 2018-03-15 21:11:36 -06:00
intermOut.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
IntermTraverse.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
iomapper.cpp Take into account the number of locations taken up by a uniform 2018-03-21 12:03:39 +01:00
iomapper.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
limits.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
linkValidate.cpp Take into account the number of locations taken up by a uniform 2018-03-21 12:03:39 +01:00
LiveTraverser.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
localintermediate.h Take into account the number of locations taken up by a uniform 2018-03-21 12:03:39 +01:00
parseConst.cpp HLSL: Allow empty struct initializers 2017-04-27 18:22:52 -06:00
ParseContextBase.cpp Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
ParseHelper.cpp Add additional error check for fragment shader outputs 2018-03-21 15:27:38 +08:00
ParseHelper.h Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
parseVersions.h Merge branch 'feature' of https://github.com/amdrexu/glslang into amdrexu-feature 2018-03-07 14:29:45 -07:00
PoolAlloc.cpp Memory: Mak full explicit destructor functionality, techincally correctly. 2017-11-21 14:32:39 -07:00
propagateNoContraction.cpp HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670. 2017-01-13 12:35:01 -07:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
reflection.h Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
Scan.h Fix #1043: set all scan string-locations to have bias, not just the first one. 2017-09-11 20:35:49 -06:00
ScanContext.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
ShaderLang.cpp Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
SymbolTable.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
SymbolTable.h HLSL: Implement member functions calling member functions. 2017-05-17 02:20:34 -06:00
Versions.cpp Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
Versions.h Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00