(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
59 lines
2.9 KiB
Text
59 lines
2.9 KiB
Text
glsl.es320.subgroup.geom
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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invocations = -1
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max_vertices = 1
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input primitive = points
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output primitive = points
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp highp 4-component vector of uint)
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0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
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0:12 Construct uvec4 ( temp highp 4-component vector of uint)
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0:12 'gl_SubgroupSize' ( in mediump uint unknown built-in variable)
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0:12 'gl_SubgroupInvocationID' ( in mediump uint unknown built-in variable)
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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Linked geometry stage:
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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invocations = 1
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max_vertices = 1
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input primitive = points
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output primitive = points
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0:? Sequence
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp highp 4-component vector of uint)
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0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
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0:12 Construct uvec4 ( temp highp 4-component vector of uint)
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0:12 'gl_SubgroupSize' ( in mediump uint unknown built-in variable)
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0:12 'gl_SubgroupInvocationID' ( in mediump uint unknown built-in variable)
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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