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preprocessor
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1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner.
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2013-12-16 23:58:15 +00:00 |
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Constant.cpp
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Non-functional: missing test result and slight coding change from yesterday's constant folding check in.
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2013-12-03 16:13:22 +00:00 |
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gl_types.h
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Reflection: Add translation from glslang types to the API #define types.
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2013-11-13 19:07:43 +00:00 |
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glslang.y
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
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InfoSink.cpp
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Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||.
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2013-10-04 02:27:06 +00:00 |
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Initialize.cpp
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
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Initialize.h
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Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather.
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2013-10-21 19:25:59 +00:00 |
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Intermediate.cpp
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Fix crash from attempting ES precision propagation through a constant folded built-in function call when the expression tree has unknown precisions.
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2013-12-02 16:38:53 +00:00 |
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intermOut.cpp
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Tessellation partial implementation (not ready for use yet), including:
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2013-12-11 18:57:40 +00:00 |
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IntermTraverse.cpp
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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limits.cpp
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Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions).
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2013-10-14 22:42:16 +00:00 |
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linkValidate.cpp
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Add array sizing/checking/overlapping semantics for tessellation inputs.
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2013-12-20 18:36:27 +00:00 |
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localintermediate.h
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Additional semantic checking for tessellation shaders and related clean up:
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2013-12-18 03:06:24 +00:00 |
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Makefile
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fix g++ compilation issues
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2013-11-13 20:50:21 +00:00 |
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parseConst.cpp
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Misc. constant-folding fixes: Check % for 0, mat(mat) constructor, index range checking (within constant objects). Also, rationalize addConst*() methods.
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2013-11-08 21:47:56 +00:00 |
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ParseHelper.cpp
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Add array sizing/checking/overlapping semantics for tessellation inputs.
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2013-12-20 18:36:27 +00:00 |
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ParseHelper.h
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Add array sizing/checking/overlapping semantics for tessellation inputs.
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2013-12-20 18:36:27 +00:00 |
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PoolAlloc.cpp
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Interface and naming improvements:
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2013-11-01 17:41:52 +00:00 |
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reflection.cpp
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Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration.
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2013-11-23 00:44:18 +00:00 |
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reflection.h
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Reflection:
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2013-11-15 01:34:27 +00:00 |
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RemoveTree.cpp
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Option rationalization and minor clean up.
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2013-08-31 02:41:30 +00:00 |
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RemoveTree.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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Scan.cpp
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
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Scan.h
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Fix several issues in the preprocessor:
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2013-11-10 23:07:36 +00:00 |
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ScanContext.h
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Put all glslang internals (but not the external interface) into the glslang namespace.
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2013-08-29 00:39:25 +00:00 |
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ShaderLang.cpp
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
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SymbolTable.cpp
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
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SymbolTable.h
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
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unistd.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Versions.cpp
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Tessellation partial implementation (not ready for use yet), including:
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2013-12-11 18:57:40 +00:00 |
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Versions.h
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |