glslang-zig/glslang/Include
2013-04-12 03:57:02 +00:00
..
BaseTypes.h Add interface blocks as a basic type and handle uniform blocks that have an instance name. Includes handling qualifiers on structure members. 2013-04-10 02:06:46 +00:00
Common.h Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
ConstantUnion.h Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled. 2013-04-05 04:05:39 +00:00
InfoSink.h Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
InitializeGlobals.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
InitializeParseContext.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
intermediate.h Add switch/case/default statements, using a switch node that contains a sequence of case/default nodes and top-level nodes of the code chunks in between them. 2013-04-12 03:57:02 +00:00
PoolAlloc.h Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
ResourceLimits.h Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors. 2013-02-20 04:42:42 +00:00
ShHandle.h Add and use ability to tell the backend compiler what version/profile the source shader was. 2013-03-12 17:53:55 +00:00
Types.h Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00