ShaderCompUnit was poorly done, a mix of a list of things and hard coding to a single thing. This makes it all a true list. File data was greatly simplified to be a single string, no longer supporting breaking a single file into multiple strings. |
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| .. | ||
| CMakeLists.txt | ||
| DirStackFileIncluder.h | ||
| ResourceLimits.cpp | ||
| ResourceLimits.h | ||
| spirv-remap.cpp | ||
| StandAlone.cpp | ||
| Worklist.h | ||