glslang-zig/StandAlone
Sahil Parmar 035cbbe3d0 Allow redeclaration of builtin interface blocks in mesh shader
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
2018-10-04 16:39:18 -07:00
..
CMakeLists.txt Remove execute permissions 2018-08-07 03:16:20 +09:00
DirStackFileIncluder.h Build: Fix build warnings. 2017-09-11 20:39:54 -06:00
ResourceLimits.cpp Interfaces: Remove NV_EXTENSIONS from two more headers. 2018-09-26 09:38:20 -06:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
StandAlone.cpp Allow redeclaration of builtin interface blocks in mesh shader 2018-10-04 16:39:18 -07:00
Worklist.h This refactor the StandAlone and WorkList files in order to use more 2017-04-04 22:29:59 +02:00