When location aliasing, the aliases sharing the location must have the same underlying numerical type and bit width (floating-point or integer, 32-bit versus 64-bit, etc.) and the same auxiliary storage and interpolation qualification. This adds checks for the "patch" and "sample" qualifiers, and also relaxes the checks when the signedness of integer types differs.
61 lines
2.5 KiB
Text
61 lines
2.5 KiB
Text
tes_patch.tese
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ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
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ERROR: 1 compilation errors. No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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input primitive = isolines
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vertex spacing = none
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triangle order = none
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using point mode
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'result' ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'tes_gs' ( out 4-component vector of float)
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0:18 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
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0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
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0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:? 'tes_gs' ( out 4-component vector of float)
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Linked tessellation evaluation stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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input primitive = isolines
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vertex spacing = equal_spacing
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triangle order = ccw
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using point mode
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ERROR: node is still EOpNull!
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0:12 Function Definition: main( ( global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 'result' ( temp 4-component vector of float)
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0:14 direct index ( temp 4-component vector of float)
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0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'tes_gs' ( out 4-component vector of float)
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0:18 'result' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
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0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
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0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
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0:? 'tes_gs' ( out 4-component vector of float)
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