glslang-zig/glslang/MachineIndependent
John Kessenich 00d05d23a2
Merge pull request #2428 from Tobski/GL_EXT_fragment_shading_rate
Add GL_EXT_fragment_shading_rate
2020-10-20 15:25:26 -06:00
..
preprocessor Remove executable bits from code/data files (#2420) 2020-10-12 10:08:47 -06:00
attribute.cpp Web: Turn off bracket-style attributes, reflection, and IO mapping. 2019-08-20 23:21:55 -06:00
attribute.h HLSL: Fix #1912: add attribute syntax for nonreadable/nonwritable 2019-09-29 19:16:25 -06:00
Constant.cpp Copyright update, mostly to trigger bots again. 2020-03-01 04:51:40 -07:00
gl_types.h Preprocessor related issue fix (#2378) 2020-09-14 21:46:24 -06:00
glslang.m4 Fix scope definition in ES 100. (#2379) 2020-09-14 08:00:48 -06:00
glslang.y Fix scope definition in ES 100. (#2379) 2020-09-14 08:00:48 -06:00
glslang_tab.cpp Fix scope definition in ES 100. (#2379) 2020-09-14 08:00:48 -06:00
glslang_tab.cpp.h Non-functional: correctly do GL_EXT_buffer_reference2 semantic checking 2020-08-07 02:26:04 -06:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp Add GL_EXT_fragment_shading_rate 2020-10-20 13:46:13 +01:00
Initialize.h Comment out params instead of removing 2019-09-11 08:59:47 -04:00
Intermediate.cpp Remove executable bits from code/data files (#2420) 2020-10-12 10:08:47 -06:00
intermOut.cpp Fix #2366, fix #2358, correctly separate out numerical feature checking 2020-08-14 08:40:06 -06:00
IntermTraverse.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
iomapper.cpp Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
iomapper.h Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
limits.cpp Web: Turn off includes, independent preprocessing path, fine tune all. 2019-08-20 23:21:56 -06:00
linkValidate.cpp Fix uninitialized use of TIntermediate::resource (#2424) 2020-10-19 15:21:12 -06:00
LiveTraverser.h also search global variables assignment for live variables 2020-07-20 18:43:00 -04:00
localintermediate.h Fix uninitialized use of TIntermediate::resource (#2424) 2020-10-19 15:21:12 -06:00
parseConst.cpp Fix MSVC build issue - remove invalid character 2020-03-19 15:31:31 -06:00
ParseContextBase.cpp Error assigns to objects of rayQueryEXT type. 2020-03-30 10:24:30 -07:00
ParseHelper.cpp Add GL_EXT_fragment_shading_rate 2020-10-20 13:46:13 +01:00
ParseHelper.h Fix scope definition in ES 100. (#2379) 2020-09-14 08:00:48 -06:00
parseVersions.h Fix #2366, fix #2358, correctly separate out numerical feature checking 2020-08-14 08:40:06 -06:00
pch.h Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00
PoolAlloc.cpp Revert changes that migrate to thread_local. 2020-07-31 07:13:24 +01:00
propagateNoContraction.cpp Make file formatting comply with POSIX and Unix standards 2020-03-21 03:20:25 -04:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
reflection.h Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle" 2020-07-13 03:39:08 -06:00
Scan.h SPV: Fix #1575, fix #1593: Support HLSL #line 2018-12-07 17:36:33 -07:00
ScanContext.h GL_EXT_buffer_reference 2019-01-07 12:36:13 -06:00
ShaderLang.cpp Fix uninitialized use of TIntermediate::resource (#2424) 2020-10-19 15:21:12 -06:00
SymbolTable.cpp Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
SymbolTable.h Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
Versions.cpp Add GL_EXT_fragment_shading_rate 2020-10-20 13:46:13 +01:00
Versions.h Add GL_EXT_fragment_shading_rate 2020-10-20 13:46:13 +01:00