glslang-zig/glslang/MachineIndependent/IntermTraverse.cpp
Chow 478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00

309 lines
7.9 KiB
C++

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
// Copyright (c) 2002-2010 The ANGLE Project Authors.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "../Include/intermediate.h"
namespace glslang {
//
// Traverse the intermediate representation tree, and
// call a node type specific function for each node.
// Done recursively through the member function Traverse().
// Node types can be skipped if their function to call is 0,
// but their subtree will still be traversed.
// Nodes with children can have their whole subtree skipped
// if preVisit is turned on and the type specific function
// returns false.
//
// preVisit, postVisit, and rightToLeft control what order
// nodes are visited in.
//
//
// Traversal functions for terminals are straightforward....
//
void TIntermMethod::traverse(TIntermTraverser*)
{
// Tree should always resolve all methods as a non-method.
}
void TIntermSymbol::traverse(TIntermTraverser *it)
{
it->visitSymbol(this);
}
void TIntermConstantUnion::traverse(TIntermTraverser *it)
{
it->visitConstantUnion(this);
}
const TString& TIntermSymbol::getAccessName() const {
if (getBasicType() == EbtBlock)
return getType().getTypeName();
else
return getName();
}
//
// Traverse a binary node.
//
void TIntermBinary::traverse(TIntermTraverser *it)
{
bool visit = true;
//
// visit the node before children if pre-visiting.
//
if (it->preVisit)
visit = it->visitBinary(EvPreVisit, this);
//
// Visit the children, in the right order.
//
if (visit) {
it->incrementDepth(this);
if (it->rightToLeft) {
if (right)
right->traverse(it);
if (it->inVisit)
visit = it->visitBinary(EvInVisit, this);
if (visit && left)
left->traverse(it);
} else {
if (left)
left->traverse(it);
if (it->inVisit)
visit = it->visitBinary(EvInVisit, this);
if (visit && right)
right->traverse(it);
}
it->decrementDepth();
}
//
// Visit the node after the children, if requested and the traversal
// hasn't been canceled yet.
//
if (visit && it->postVisit)
it->visitBinary(EvPostVisit, this);
}
//
// Traverse a unary node. Same comments in binary node apply here.
//
void TIntermUnary::traverse(TIntermTraverser *it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitUnary(EvPreVisit, this);
if (visit) {
it->incrementDepth(this);
operand->traverse(it);
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitUnary(EvPostVisit, this);
}
//
// Traverse an aggregate node. Same comments in binary node apply here.
//
void TIntermAggregate::traverse(TIntermTraverser *it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitAggregate(EvPreVisit, this);
if (visit) {
it->incrementDepth(this);
if (it->rightToLeft) {
for (TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++) {
(*sit)->traverse(it);
if (visit && it->inVisit) {
if (*sit != sequence.front())
visit = it->visitAggregate(EvInVisit, this);
}
}
} else {
for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) {
(*sit)->traverse(it);
if (visit && it->inVisit) {
if (*sit != sequence.back())
visit = it->visitAggregate(EvInVisit, this);
}
}
}
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitAggregate(EvPostVisit, this);
}
//
// Traverse a selection node. Same comments in binary node apply here.
//
void TIntermSelection::traverse(TIntermTraverser *it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitSelection(EvPreVisit, this);
if (visit) {
it->incrementDepth(this);
if (it->rightToLeft) {
if (falseBlock)
falseBlock->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
condition->traverse(it);
} else {
condition->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
if (falseBlock)
falseBlock->traverse(it);
}
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitSelection(EvPostVisit, this);
}
//
// Traverse a loop node. Same comments in binary node apply here.
//
void TIntermLoop::traverse(TIntermTraverser *it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitLoop(EvPreVisit, this);
if (visit) {
it->incrementDepth(this);
if (it->rightToLeft) {
if (terminal)
terminal->traverse(it);
if (body)
body->traverse(it);
if (test)
test->traverse(it);
} else {
if (test)
test->traverse(it);
if (body)
body->traverse(it);
if (terminal)
terminal->traverse(it);
}
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitLoop(EvPostVisit, this);
}
//
// Traverse a branch node. Same comments in binary node apply here.
//
void TIntermBranch::traverse(TIntermTraverser *it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitBranch(EvPreVisit, this);
if (visit && expression) {
it->incrementDepth(this);
expression->traverse(it);
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitBranch(EvPostVisit, this);
}
//
// Traverse a switch node.
//
void TIntermSwitch::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit)
visit = it->visitSwitch(EvPreVisit, this);
if (visit) {
it->incrementDepth(this);
if (it->rightToLeft) {
body->traverse(it);
condition->traverse(it);
} else {
condition->traverse(it);
body->traverse(it);
}
it->decrementDepth();
}
if (visit && it->postVisit)
it->visitSwitch(EvPostVisit, this);
}
} // end namespace glslang