* We add an option to reflect inputs from other stages than vertex, if only a later subset of the stages is linked into the program.
8 lines
81 B
GLSL
8 lines
81 B
GLSL
#version 440 core
|
|
|
|
in float inval;
|
|
|
|
void main()
|
|
{
|
|
float f = inval;
|
|
}
|