Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249.
6 lines
48 B
GLSL
6 lines
48 B
GLSL
#version 150
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#include "bar.h"
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void main() {}
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