24 lines
461 B
GLSL
24 lines
461 B
GLSL
#version 440
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layout(location = 0) in vec4 a0; // accessed
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layout(location = 1) in vec4 a1; // not accessed
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layout(location = 2) in vec4 a2; // accessed
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layout(location = 3) in vec4 a3; // not accessed
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layout(location = 0) out vec4 oColor;
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void main()
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{
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vec4 temp = vec4(1.0);
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if (true)
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{
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temp *= a0;
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temp *= a2;
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}
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if (false)
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{
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temp *= a1;
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temp *= a3;
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}
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oColor = temp;
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}
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