// //Copyright (C) 2013 LunarG, Inc. // //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // #ifndef _REFLECTION_INCLUDED #define _REFLECTION_INCLUDED #include "../Public/ShaderLang.h" #include #include // // A reflection database and its interface, consistent with the OpenGL API reflection queries. // namespace glslang { class TIntermediate; class TIntermAggregate; class TLiveTraverser; // Data needed for just a single object at the granularity exchanged by the reflection API class TObjectReflection { public: TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) : name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { } void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); } TString name; int offset; int glDefineType; int size; // data size in bytes for a block, array size for a (non-block) object that's an array int index; }; // The full reflection database class TReflection { public: TReflection() : badReflection("__bad__", -1, -1, -1, -1) {} virtual ~TReflection() {} // grow the reflection stage by stage bool addStage(EShLanguage, const TIntermediate&); // for mapping a uniform index to a uniform object's description int getNumUniforms() { return (int)indexToUniform.size(); } const TObjectReflection& getUniform(int i) const { if (i >= 0 && i < (int)indexToUniform.size()) return indexToUniform[i]; else return badReflection; } // for mapping a block index to the block's description int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); } const TObjectReflection& getUniformBlock(int i) const { if (i >= 0 && i < (int)indexToUniformBlock.size()) return indexToUniformBlock[i]; else return badReflection; } // for mapping any name to its index (both block names and uniforms names) int getIndex(const char* name) const { TNameToIndex::const_iterator it = nameToIndex.find(name); if (it == nameToIndex.end()) return -1; else return it->second; } void dump(); protected: friend class glslang::TLiveTraverser; // Need a TString hash: typedef std::unordered_map TNameToIndex; typedef std::map TNameToIndex; typedef std::vector TMapIndexToReflection; TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed TMapIndexToReflection indexToUniform; TMapIndexToReflection indexToUniformBlock; }; } // end namespace glslang #endif // _REFLECTION_INCLUDED