//float4x4 World; //float4x4 View; //float4x4 Projection; // //float4 AmbientColor = float4(1, 1, 1, 1); //float AmbientIntensity = 0.1; // //float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 //{ // return AmbientColor * AmbientIntensity; //}