if(ENABLE_GLSLANG_JS) add_executable(glslang.js "glslang.js.cpp") glslang_set_link_args(glslang.js) target_link_libraries(glslang.js glslang SPIRV) # Link library names that start with "-" are treated as link flags. # "-Os" should be OK in MSVC; don't use /Os because CMake won't # treat it as a link flag. target_link_libraries(glslang.js "-Os") if(EMSCRIPTEN) set_target_properties(glslang.js PROPERTIES OUTPUT_NAME "glslang" SUFFIX ".js") em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js") target_link_libraries(glslang.js "--llvm-lto 1") target_link_libraries(glslang.js "--closure 1") target_link_libraries(glslang.js "-s MODULARIZE=1") target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1") target_link_libraries(glslang.js "-s FILESYSTEM=0") if(ENABLE_EMSCRIPTEN_SINGLE_FILE) target_link_libraries(glslang.js "-s SINGLE_FILE=1") endif(ENABLE_EMSCRIPTEN_SINGLE_FILE) if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE) target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0") else() target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker") endif() if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE) add_custom_command(TARGET glslang.js POST_BUILD COMMAND cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js) endif() endif(EMSCRIPTEN) endif(ENABLE_GLSLANG_JS)