float4 a[4]; struct { float4 m[7]; } s[11]; static float4 C = float4(1,2,3,4); float4 PixelShaderFunction(int i : sem1, float4 input[3] : sem2) : SV_TARGET0 { float4 b[10] = { C, C, C, C, C, C, C, C, C, C }; return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i]; }