// //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // // // The top level algorithms for linking multiple // shaders together. // #include "../Include/Common.h" #include "../Include/ShHandle.h" // // Actual link object, derived from the shader handle base classes. // class TGenericLinker : public TLinker { public: TGenericLinker(EShExecutable e, int dOptions) : TLinker(e, infoSink), debugOptions(dOptions) { } bool link(TCompilerList&, TUniformMap*) { return true; } void getAttributeBindings(ShBindingTable const **t) const { } TInfoSink infoSink; int debugOptions; }; // // The internal view of a uniform/float object exchanged with the driver. // class TUniformLinkedMap : public TUniformMap { public: TUniformLinkedMap() { } virtual int getLocation(const char* name) { return 0; } }; TShHandleBase* ConstructLinker(EShExecutable executable, int debugOptions) { return new TGenericLinker(executable, debugOptions); } void DeleteLinker(TShHandleBase* linker) { delete linker; } TUniformMap* ConstructUniformMap() { return new TUniformLinkedMap(); } void DeleteUniformMap(TUniformMap* map) { delete map; } TShHandleBase* ConstructBindings() { return 0; } void DeleteBindingList(TShHandleBase* bindingList) { delete bindingList; }