/*************************************************************************** * * Copyright (c) 2015-2021 The Khronos Group Inc. * Copyright (c) 2015-2021 Valve Corporation * Copyright (c) 2015-2021 LunarG, Inc. * Copyright (c) 2015-2021 Google Inc. * Copyright (c) 2021 Advanced Micro Devices, Inc.All rights reserved. * ****************************************************************************/ #pragma once #ifndef _INTRINSIC_EXTENSION_HEADER_H_ #define _INTRINSIC_EXTENSION_HEADER_H_ std::string GL_EXT_shader_realtime_clock_GLSL = R"( // // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2013-2016 LunarG, Inc. // Copyright (C) 2016-2020 Google, Inc. // Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // )"; std::string getIntrinsic(const char* const* shaders, int n) { std::string shaderString = ""; for (int i = 0; i < n; i++) { if (strstr(shaders[i], "GL_EXT_shader_realtime_clock") != nullptr) { shaderString.append(GL_EXT_shader_realtime_clock_GLSL); } } return shaderString; } #endif