hlsl.clipdistance-2.geom ERROR: 0:11: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 0:18: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 2 compilation errors. No code generated. Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 direct index ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 2-component vector of float) 0:15 direct index ( temp 2-element array of 2-component vector of float) 0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index ( temp 2-component vector of float) 0:16 direct index ( temp 2-element array of 2-component vector of float) 0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 0 (const int) 0:18 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:11 Function Parameters: 0:11 'pos' ( in 3-element array of 4-component vector of float) 0:11 'VertexID' ( in 3-element array of uint) 0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:11 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:? Sequence 0:14 move second child to first child ( temp 4-component vector of float) 0:14 pos: direct index for structure ( temp 4-component vector of float) 0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:14 Constant: 0:14 0 (const int) 0:14 direct index ( temp 4-component vector of float) 0:14 'pos' ( in 3-element array of 4-component vector of float) 0:14 Constant: 0:14 0 (const int) 0:15 move second child to first child ( temp 2-component vector of float) 0:15 direct index ( temp 2-component vector of float) 0:15 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 direct index ( temp 2-component vector of float) 0:15 direct index ( temp 2-element array of 2-component vector of float) 0:15 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 direct index ( temp 2-component vector of float) 0:16 clip: direct index for structure ( temp 2-element array of 2-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index ( temp 2-component vector of float) 0:16 direct index ( temp 2-element array of 2-component vector of float) 0:16 'clip' ( in 3-element array of 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:18 Sequence 0:18 Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:18 pos: direct index for structure ( temp 4-component vector of float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:18 Constant: 0:18 0 (const int) 0:18 EmitVertex ( temp void) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:11 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2[2]1;vf2[3][2]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-element array of 2-component vector of float clip}) 0:? 'clip' ( temp 3-element array of 2-element array of 2-component vector of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) SPIR-V is not generated for failed compile or link