hlsl.clipdistance-1.geom ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 0:13: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 0:20: '' : unimplemented: clip/cull not currently implemented for this stage ERROR: 4 compilation errors. No code generated. Shader version: 500 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void) 0:13 Function Parameters: 0:13 'pos' ( in 3-element array of 4-component vector of float) 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:13 'clip' ( in 3-element array of float) 0:13 'cull' ( in 3-element array of float) 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:16 Constant: 0:16 0 (const int) 0:16 direct index ( temp 4-component vector of float) 0:16 'pos' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp float) 0:17 clip: direct index for structure ( temp float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp float) 0:17 'clip' ( in 3-element array of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp float) 0:18 cull: direct index for structure ( temp float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp float) 0:18 'cull' ( in 3-element array of float) 0:18 Constant: 0:18 0 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:20 pos: direct index for structure ( temp 4-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:20 Constant: 0:20 0 (const int) 0:20 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:? 'clip' ( temp 3-element array of float) 0:? 'cull' ( temp 3-element array of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = line_strip ERROR: node is still EOpNull! 0:13 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void) 0:13 Function Parameters: 0:13 'pos' ( in 3-element array of 4-component vector of float) 0:13 'VertexID' ( in 3-element array of uint) 0:13 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:13 'clip' ( in 3-element array of float) 0:13 'cull' ( in 3-element array of float) 0:? Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 pos: direct index for structure ( temp 4-component vector of float) 0:16 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:16 Constant: 0:16 0 (const int) 0:16 direct index ( temp 4-component vector of float) 0:16 'pos' ( in 3-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp float) 0:17 clip: direct index for structure ( temp float) 0:17 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp float) 0:17 'clip' ( in 3-element array of float) 0:17 Constant: 0:17 0 (const int) 0:18 move second child to first child ( temp float) 0:18 cull: direct index for structure ( temp float) 0:18 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:18 Constant: 0:18 2 (const int) 0:18 direct index ( temp float) 0:18 'cull' ( in 3-element array of float) 0:18 Constant: 0:18 0 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp 4-component vector of float) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) 0:20 pos: direct index for structure ( temp 4-component vector of float) 0:20 's' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:20 Constant: 0:20 0 (const int) 0:20 EmitVertex ( temp void) 0:13 Function Definition: main( ( temp void) 0:13 Function Parameters: 0:? Sequence 0:13 move second child to first child ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:13 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:13 Function Call: @main(vf4[3];u1[3];struct-S-vf4-f1-f11;f1[3];f1[3]; ( temp void) 0:? 'pos' ( temp 3-element array of 4-component vector of float) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp float clip, temp float cull}) 0:? 'clip' ( temp 3-element array of float) 0:? 'cull' ( temp 3-element array of float) 0:? Linker Objects 0:? 'pos' ( in 3-element array of 4-component vector of float Position) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? 'OutputStream.pos' ( out 4-component vector of float Position) SPIR-V is not generated for failed compile or link