" -D | --define-macro | --D \n" " define a pre-processor macro\n" " -H print human readable form of SPIR-V; turns on -V\n" " -U | --undef-macro | --U \n" " undefine a pre-processor macro\n" " -e | --entry-point \n" " specify as the entry-point function name\n" " --invert-y | --iy invert position.Y output in vertex shader\n" " --nan-clamp favor non-NaN operand in min, max, and clamp\n" " --source-entrypoint the given shader source function is\n" " renamed to be the given in -e\n"