spv.unit1.frag Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp float) 0:10 'f' ( global highp float) 0:10 Constant: 0:10 10.000000 0:11 Sequence 0:11 move second child to first child ( temp highp float) 0:11 'g' ( temp highp float) 0:11 Function Call: foo( ( global highp float) 0:12 add second child into first child ( temp highp float) 0:12 'f' ( global highp float) 0:12 'g' ( temp highp float) 0:13 add second child into first child ( temp highp float) 0:13 'f' ( global highp float) 0:13 direct index ( temp highp float) 0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'a1' ( global highp float) spv.unit2.frag Shader version: 410 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: foo( ( global highp float) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp highp float) 0:11 'h2' ( temp highp float) 0:11 component-wise multiply ( temp highp float) 0:11 Constant: 0:11 2.000000 0:11 'f' ( global highp float) 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'g2' ( temp highp float) 0:12 Function Call: bar( ( global highp float) 0:13 Branch: Return with expression 0:13 add ( temp highp float) 0:13 add ( temp highp float) 0:13 'h2' ( temp highp float) 0:13 'g2' ( temp highp float) 0:13 direct index ( temp highp float) 0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:13 Constant: 0:13 1 (const int) 0:? Linker Objects 0:? 'a2' ( global highp float) 0:? 'f' ( global highp float) spv.unit3.frag Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:4 Sequence 0:4 move second child to first child ( temp highp float) 0:4 'h3' ( global highp float) 0:4 Constant: 0:4 3.000000 0:6 Function Definition: bar( ( global highp float) 0:6 Function Parameters: 0:8 Sequence 0:8 multiply second child into first child ( temp highp float) 0:8 'h3' ( global highp float) 0:8 'f' ( global highp float) 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'g3' ( temp highp float) 0:9 component-wise multiply ( temp highp float) 0:9 Constant: 0:9 2.000000 0:9 'h3' ( global highp float) 0:10 Branch: Return with expression 0:10 add ( temp highp float) 0:10 add ( temp highp float) 0:10 'h3' ( global highp float) 0:10 'g3' ( temp highp float) 0:10 direct index ( temp highp float) 0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:10 Constant: 0:10 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'h3' ( global highp float) Linked fragment stage: Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp float) 0:10 'f' ( global highp float) 0:10 Constant: 0:10 10.000000 0:11 Sequence 0:11 move second child to first child ( temp highp float) 0:11 'g' ( temp highp float) 0:11 Function Call: foo( ( global highp float) 0:12 add second child into first child ( temp highp float) 0:12 'f' ( global highp float) 0:12 'g' ( temp highp float) 0:13 add second child into first child ( temp highp float) 0:13 'f' ( global highp float) 0:13 direct index ( temp highp float) 0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:13 Constant: 0:13 1 (const int) 0:9 Function Definition: foo( ( global highp float) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp highp float) 0:11 'h2' ( temp highp float) 0:11 component-wise multiply ( temp highp float) 0:11 Constant: 0:11 2.000000 0:11 'f' ( global highp float) 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 'g2' ( temp highp float) 0:12 Function Call: bar( ( global highp float) 0:13 Branch: Return with expression 0:13 add ( temp highp float) 0:13 add ( temp highp float) 0:13 'h2' ( temp highp float) 0:13 'g2' ( temp highp float) 0:13 direct index ( temp highp float) 0:13 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:13 Constant: 0:13 1 (const int) 0:4 Sequence 0:4 move second child to first child ( temp highp float) 0:4 'h3' ( global highp float) 0:4 Constant: 0:4 3.000000 0:6 Function Definition: bar( ( global highp float) 0:6 Function Parameters: 0:8 Sequence 0:8 multiply second child into first child ( temp highp float) 0:8 'h3' ( global highp float) 0:8 'f' ( global highp float) 0:9 Sequence 0:9 move second child to first child ( temp highp float) 0:9 'g3' ( temp highp float) 0:9 component-wise multiply ( temp highp float) 0:9 Constant: 0:9 2.000000 0:9 'h3' ( global highp float) 0:10 Branch: Return with expression 0:10 add ( temp highp float) 0:10 add ( temp highp float) 0:10 'h3' ( global highp float) 0:10 'g3' ( temp highp float) 0:10 direct index ( temp highp float) 0:10 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord) 0:10 Constant: 0:10 1 (const int) 0:? Linker Objects 0:? 'f' ( global highp float) 0:? 'a1' ( global highp float) 0:? 'a2' ( global highp float) 0:? 'h3' ( global highp float) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 63 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 25 ExecutionMode 4 OriginUpperLeft Source GLSL 460 Name 4 "main" Name 8 "foo(" Name 10 "bar(" Name 13 "h3" Name 15 "f" Name 18 "g" Name 25 "gl_FragCoord" Name 33 "h2" Name 37 "g2" Name 50 "g3" Name 61 "a1" Name 62 "a2" Decorate 25(gl_FragCoord) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 12: TypePointer Private 6(float) 13(h3): 12(ptr) Variable Private 14: 6(float) Constant 1077936128 15(f): 12(ptr) Variable Private 16: 6(float) Constant 1092616192 17: TypePointer Function 6(float) 23: TypeVector 6(float) 4 24: TypePointer Input 23(fvec4) 25(gl_FragCoord): 24(ptr) Variable Input 26: TypeInt 32 0 27: 26(int) Constant 1 28: TypePointer Input 6(float) 34: 6(float) Constant 1073741824 61(a1): 12(ptr) Variable Private 62(a2): 12(ptr) Variable Private 4(main): 2 Function None 3 5: Label 18(g): 17(ptr) Variable Function Store 13(h3) 14 Store 15(f) 16 19: 6(float) FunctionCall 8(foo() Store 18(g) 19 20: 6(float) Load 18(g) 21: 6(float) Load 15(f) 22: 6(float) FAdd 21 20 Store 15(f) 22 29: 28(ptr) AccessChain 25(gl_FragCoord) 27 30: 6(float) Load 29 31: 6(float) Load 15(f) 32: 6(float) FAdd 31 30 Store 15(f) 32 Return FunctionEnd 8(foo(): 6(float) Function None 7 9: Label 33(h2): 17(ptr) Variable Function 37(g2): 17(ptr) Variable Function 35: 6(float) Load 15(f) 36: 6(float) FMul 34 35 Store 33(h2) 36 38: 6(float) FunctionCall 10(bar() Store 37(g2) 38 39: 6(float) Load 33(h2) 40: 6(float) Load 37(g2) 41: 6(float) FAdd 39 40 42: 28(ptr) AccessChain 25(gl_FragCoord) 27 43: 6(float) Load 42 44: 6(float) FAdd 41 43 ReturnValue 44 FunctionEnd 10(bar(): 6(float) Function None 7 11: Label 50(g3): 17(ptr) Variable Function 47: 6(float) Load 15(f) 48: 6(float) Load 13(h3) 49: 6(float) FMul 48 47 Store 13(h3) 49 51: 6(float) Load 13(h3) 52: 6(float) FMul 34 51 Store 50(g3) 52 53: 6(float) Load 13(h3) 54: 6(float) Load 50(g3) 55: 6(float) FAdd 53 54 56: 28(ptr) AccessChain 25(gl_FragCoord) 27 57: 6(float) Load 56 58: 6(float) FAdd 55 57 ReturnValue 58 FunctionEnd