400.tese Warning, version 400 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:5: 'triangles' : cannot change previously set input primitive ERROR: 0:6: 'isolines' : cannot change previously set input primitive ERROR: 0:9: 'ccw' : cannot change previously set vertex order ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing ERROR: 0:19: 'barrier' : no matching overloaded function found ERROR: 7 compilation errors. No code generated. input primitive = quads vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! 0:17 Function Definition: main( (void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:21 Sequence 0:21 move second child to first child (int) 0:21 'a' (int) 0:21 Constant: 0:21 1512 (const int) 0:29 Sequence 0:29 move second child to first child (4-component vector of float) 0:29 'p' (4-component vector of float) 0:29 gl_Position: direct index for structure (4-component vector of float) 0:29 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:29 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 0 (const int) 0:30 Sequence 0:30 move second child to first child (float) 0:30 'ps' (float) 0:30 gl_PointSize: direct index for structure (float) 0:30 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:30 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 1 (const int) 0:31 Sequence 0:31 move second child to first child (float) 0:31 'cd' (float) 0:31 direct index (float) 0:31 gl_ClipDistance: direct index for structure (unsized array of float) 0:31 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:31 'gl_in' (in 32-element array of block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 2 (const int) 0:33 Sequence 0:33 move second child to first child (int) 0:33 'pvi' (int) 0:33 'gl_PatchVerticesIn' (in int) 0:34 Sequence 0:34 move second child to first child (int) 0:34 'pid' (int) 0:34 'gl_PrimitiveID' (in int) 0:35 Sequence 0:35 move second child to first child (3-component vector of float) 0:35 'tc' (3-component vector of float) 0:35 'gl_TessCoord' (in 3-component vector of float) 0:36 Sequence 0:36 move second child to first child (float) 0:36 'tlo' (float) 0:36 direct index (patch float) 0:36 'gl_TessLevelOuter' (patch in 4-element array of float) 0:36 Constant: 0:36 3 (const int) 0:37 Sequence 0:37 move second child to first child (float) 0:37 'tli' (float) 0:37 direct index (patch float) 0:37 'gl_TessLevelInner' (patch in 2-element array of float) 0:37 Constant: 0:37 1 (const int) 0:39 move second child to first child (4-component vector of float) 0:39 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:39 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:39 Constant: 0:39 0 (const uint) 0:39 'p' (4-component vector of float) 0:40 move second child to first child (float) 0:40 gl_PointSize: direct index for structure (gl_PointSize float) 0:40 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:40 Constant: 0:40 1 (const uint) 0:40 'ps' (float) 0:41 move second child to first child (float) 0:41 direct index (float) 0:41 gl_ClipDistance: direct index for structure (unsized array of float) 0:41 '__anon__1' (out block{gl_Position,gl_PointSize,gl_ClipDistance}) 0:41 Constant: 0:41 2 (const uint) 0:41 Constant: 0:41 2 (const int) 0:41 'cd' (float) 0:? Linker Objects Linked tessellation evaluation stage: input primitive = quads vertex spacing = fractional_odd_spacing triangle order = cw using point mode