void ShaderFunction(float inf) : COLOR0 { float3x4 m; m._34 = 1.0; // AST should have a normal component select m._m23 = 2.0; // same code m._11_12_13_14 = float4(3.0); // AST should have normal column selection (first row) m._m10_m11_m12_m13 = float4(3.0); // AST should have normal column selection (second row) }