Commit graph

183 commits

Author SHA1 Message Date
Qingyuan Zheng
a496a34b43 Sanitize debug source location tracking for implicit branch and return
This patch tries to attach debug location of a branch/return instruction to its predecessor or the closing brace. If none could be found, no debug info should be emitted.
2024-09-02 14:20:19 -04:00
Wooyoung Kim
10ee92feb0
Support for SPV_QCOM_image_processing2 (#3539) 2024-03-20 18:56:00 -04:00
Sven van Haastregt
9fd0fcd737 Add GL_EXT_expect_assume support
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
2024-02-13 16:13:35 -08:00
Sven van Haastregt
b1f7affe94 Add GL_KHR_shader_subgroup_rotate support
Co-authored-by: Neil Hickey <neil.hickey@arm.com>
Co-authored-by: Stuart Brady <stuart.brady@arm.com>
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
2024-02-06 11:04:16 -08:00
laddoc
725017a588 Support extension EXT_shader_quad_control 2024-01-30 16:28:38 -05:00
Arcady Goldmints-Orlov
e854c8de10 Remove various warning suppression pragmas
This requires a small change to to use strncpy() instead of strcpy(),
as well as change of include paths to not use "..". The other warnings
are just not being hit anymore.
2023-12-01 11:59:54 -05:00
alelenv
3f02132668
Add support for GL_NV_displacement_micromap.
* Add support for GL_NV_displacement_micromap.
* Update known_good for spirv-headers and spirv-tools.
2023-10-02 15:07:50 -04:00
Nathaniel Cesario
4c57db1595 Add --no-link option
Adds the --no-link option which outputs the compiled shader binaries
without linking them. This is a first step towards allowing users to
create SPIR-v binary, non-executable libraries.

When using the --no-link option, all functions are decorated with the
Export linkage attribute.
2023-09-18 17:31:05 -04:00
Wooyoung Kim
db8719ae07
extension: GL_QCOM_image_processing support 2023-08-21 18:14:52 -06:00
dan sinclair
d291b15911
Remove GLSLANG_WEB and GLSLANG_WEB_DEVEL
This CL removes the GLSLANG_WEB and GLSLANG_WEB_DEVEL
cmake build options and their usage in the codebase.

Issue #2958
2023-07-28 11:49:10 -06:00
Boris Zanin
808c7ed17c Implement support for GL_KHR_cooperative_matrix extension 2023-07-26 16:39:17 -06:00
janharaldfredriksen-arm
0bbec2e8f6 Add GLSL_EXT_shader_tile_image 2023-05-08 19:49:25 -06:00
Eric Werness
9d8c7b75c9 GL_EXT_ray_tracing_position_fetch 2023-05-05 09:12:37 -06:00
alelenv
4fc43cd3c1
Add support for GL_NV_shader_invocation_reorder. (#3054) 2022-12-09 13:19:08 -07:00
Johannes Kauffmann
a7603c132d Use nullptr where possible instead of NULL or 0 2022-11-30 09:33:28 -07:00
Greg Fischer
284ceb6d45
Merge pull request #2985 from jeremy-lunarg/hayes-nonsemantic-shader-debuginfo-rebase
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.

These instructions will be generated under the -gV and -gVS  command line options. These instructions enable source-level shader debugging with Renderdoc.

This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
2022-09-09 10:13:02 -06:00
Pankaj Mistry
228c67228a GL_EXT_mesh_shader/SPV_EXT_mesh_shader implementation
Added following updates to GL_EXT_mesh_shader implementation:

1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.

5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"

Addressed  Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.

SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders

Enable SPIRV generated for EXT_mesh_shader to be version 1.4

GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
2022-09-01 18:02:21 -07:00
Jeremy Hayes
7a914ce926 Implement NonSemantic.Shader.DebugInfo.100
See https://github.com/KhronosGroup/SPIRV-Registry.
2022-08-26 16:17:54 -06:00
Greg Fischer
ca0d54d51b Enhance readability of error messages for GLSL
Specifically, make GLSL link error messages more specific and output
only information relevant to the error.

Also change type printing to more closely reflect GLSL syntax. This
is the default for link error messages, but must me enabled with the
new option --enhanced-msgs for compilation error messages.

Also with --enhanced-msgs, only emit one error message per source
line.
2022-02-01 12:10:08 -07:00
Greg Fischer
8ef6a4cb4d Perform update_precision on constructors and converts
Fixes #2740
2021-09-02 14:18:51 -06:00
alelenv
fc60f77aa2 Add support for GL_NV_ray_tracing_motion_blur. 2021-08-10 10:40:28 -07:00
Rex Xu
65a7fb7054 Implement the extension GL_EXT_spirv_intrinsics
- Add support of SPIR-V execution mode qualifiers.
- Add support of SPIR-V storage class qualifier.
- Add support of SPIR-V decorate qualifiers.
- Add support of SPIR-V type specifier.
- Add support of SPIR-V intruction qualifiers.
- Add support of spirv_by_reference/spirv_literal parameter qualifier.
- Add shader stage macros introduced by this extension.
2021-06-09 14:18:06 +08:00
syntheticmagus
ec73737859 Add setters for true and false blocks of selection nodes, copying the pattern already used for the condition. 2021-05-28 18:24:59 -07:00
Greg Fischer
310a514717 Get rid of extra semicolon causing gcc 10.3 troubles. 2021-04-12 18:12:58 -06:00
Nicholas Barlow
cb2287751f Add setter for TInterimSelection.condition 2021-04-08 09:56:07 -07:00
greg-lunarg
4e064eef46
Revert "Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper"" 2021-03-15 11:26:11 -06:00
greg-lunarg
e063363878
Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper" 2021-03-10 11:26:43 -07:00
will brown
ecc9b9149f Implement GL_EXT_vulkan_glsl_relaxed option 2021-03-08 13:31:39 -05:00
greg-lunarg
b0f8a0c3ab
Merge pull request #2458 from ShchchowAMD/unique_id-fix
Fix issue for new unique id system.
2021-02-15 13:22:14 -07:00
Chow
93b400f267 Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
2021-02-15 20:35:20 +08:00
Daniel Koch
ffccefddfd
Updates for final Vulkan ray tracing extensions (#2466)
* Fix traceRay/executeCallable to have id instead of constant.

Update to final (non-provisional) SPIR-V capabilities
(includes review feedback)
- Change visibilty of findLinkerObjects.

See merge request GLSL/glslang!78

* Add support for OpConvertUToAccelerationStructureKHR.

GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60

SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182

See merge request GLSL/glslang!77

* Add volatile qualifier to certain builtins for ray tracing.

See merge request GLSL/glslang!81

* make gl_RayTmaxEXT volatile in intersection shader

Vulkan Issue #2268

* Add testing for layouts on SBT

vulkan/vulkan#2230

- no layout specified should be same as std430
- explicitly test std140, std430, scalar layouts

See merge request GLSL/glslang!86

* Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR

vulkan/vulkan#2374

Add support for ignoreIntersectionEXT and terminateRayEXT as block
terminator statements.

See merge request GLSL/glslang!87

* Fix code-generation issues with global ray query variables

See merge request GLSL/glslang!88

* update dependencies for spirv-headers and tools

And update mesh shader results

* Fix indeterminate argument ordering

Authored-by: David Neto <dneto@google.com>

Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com>
Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
2020-11-23 13:41:27 -07:00
Jesse Hall
74e8f05b9f
Implement GL_EXT_terminate_invocation (#2454)
* Implement GL_EXT_terminate_invocation.

* terminateInvocation: declare the SPV extension

* Update test results for spirv-tools and bison version bumps

Co-authored-by: John Kessenich <cepheus@frii.com>
2020-11-09 09:30:01 -07:00
Chow
478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00
John Kessenich
3d2391fb25 GLSL/SPV: Propagaet precision qualifier from function to return value.
When a return value's type has no precision qualification (e.g., the return
expression is formed from a constructor), and the formal function return type
has a precision qualification, back propagate that from the return type to the
type of the return value's expression.
2020-07-15 23:38:47 -06:00
Torosdagli
06c2eee720 GL_EXT_ray_query updates 2020-03-19 16:46:30 -04:00
Daniel Koch
db32b243ff Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
Jeff Bolz
04d73731de GL_EXT_debug_printf implementation 2020-03-05 13:41:34 -06:00
Ian Romanick
fbcdcac254 INTEL_shader_integer_functions2: Add compiler front-end support
The changes to glslang/glslang/MachineIndependent/ParseHelper.cpp exist
purely to prevent even more instances of "warning: enumeration value
‘EOp...’ not handled in switch"

v2: Remove 8-bit types.  Overzealous copy-and-paste led to adding
support for a bunch of types that the extension doesn't actually enable.

v3: Update expected test results file.  Just changing an expected
results file to make a test pass seems sketchy to me, but I'm not sure
what else to do.

v4: Add missing entry for EOpAbsDifference in
TOutputTraverser::visitBinary.  Noticed by JohnK.
2019-12-03 11:06:34 -08:00
John Kessenich
3c0d2e5b67 HLSL: Fix #1976: Don't let ENABLE_HLSL change struct/class layout. 2019-11-15 05:01:27 -07:00
John Kessenich
f8d1d7442b Web: Reclaim more space and make all work w/wo GLSLANG_WEB. 2019-10-23 03:15:55 -06:00
John Kessenich
696703800e
Merge pull request #1888 from Roy-AMD/Adjusting-code-interface
Adjusting code interface
2019-10-11 01:56:05 -06:00
John Kessenich
90e402f42b SPV_KHR_physical_storage_buffer/SPV: Add GL_EXT_buffer_reference_uvec2
Adds uvec2 <-> reference constructor support.
Switches from EXT to KHR for physical_storage_buffer.
2019-09-18 23:52:36 -06:00
Roy
b69e8f3aca Adjusting code interface
glslang/include/intermediate.h -> Add a new interface to set TIntermBranch's expression.

glslang/include/Types.h -> Add interface to set Type's basicType and add interface to get basicType form a TSampler.

glslang/MachineIndependent/intermediate.cpp -> Part of the code in createConversion been encapsulating as a new function called buildConvertOp

glslang/MachineIndependent/localintermediate.h -> Export createConversion and
buildConvertOp as a public function

glslang/Public/ShaderLang.h -> Add interface to get shader object and shader source.
2019-09-02 15:01:06 +08:00
John Kessenich
deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
John Kessenich
b9197c812e Web: Make switched methods all be non-virtual, more web-dependent code,
added a few more HLSL flag tests.  This was mostly focused on the SPV generator.
Saves about 17K.
2019-08-20 23:21:56 -06:00
John Kessenich
3e4b6ff76a Web: Tighten up sampling code and interfaces.
Saves about 9K.
2019-08-20 23:21:56 -06:00
John Kessenich
a28f7a75d1 Web: Generalize _EXTENSIONS* in SPIR-V back-end.
About 50 fewer #ifdefs.
About 14K smaller.
Note, the base size is ill-defined due to optimizer settings (size vs. performance),
compression, and target architecture.  Some recent %'s are accidentally reported as
3X the real savings.  Early %'s were accurate.  What matters though is that each
step got worthwhile gains, and what the final size ends up being.
2019-08-20 23:21:55 -06:00
John Kessenich
7015bd658e Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the  target size.

The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
2019-08-20 23:21:55 -06:00
John Kessenich
71892a5eda
Merge pull request #1833 from AaronHaganAMD/master
Add support for SPV_KHR_shader_clock
2019-07-11 13:16:09 -06:00
amhagan
91fb0091a2 Add support for SPV_KHR_shader_clock 2019-07-10 21:34:12 -04:00