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John Kessenich
bdbbc68e29
HLSL: Add bounds checking, shared with GLSL. Partially address
#1032
.
2017-09-14 20:04:20 -06:00
steve-lunarg
a766b838f5
HLSL: Add ConstantBuffer<T> syntax
...
Note: multi-dimension arrays of ConstantBuffer objects will go through uniform flattening.
2017-04-25 09:30:28 -06:00