If this breaks your AST consumer, best is to modify it to test
against the enum values instead of doing string comparisons on
built-in function names. This is the reason the change was made.
If you need the old behavior, you should be able to get it back by changing
PureOperatorBuiltins to be false instead of true. This path will work for
a while, but is marked deprecated.
Also, the old behavior is tagged as release 2.4.
This is to avoid all need to do text comparison of built-in function names
when consuming the AST. All built-in functions get enumerants.
Will want to turn on soon. See PureOperatorBuiltins. See issue #8.
There will be subsequent commits to refine semantics, esp. version-specific semantics,
as well as I/O functionality and restrictions.
Note: I'm getting white-space differences in the preprocessor test results,
which I'm not checking in. I think they need to be tagged as binary or something.
Added some const as well. This will remove camouflage of the next commit,
which will add the bulk of Array of Array semantics and functionality.
(Note the basic grammar and data structure is already in place.)
The new make-revision script regenerates glslang/Include/revision.h,
used as it always has been, but made with a git-tag version and the
the number of commits on master.
I have a pre-commit hook that will automatically do this on master,
likely often enough to work in practice, without needing pull requests
to include it.
According to the GLSL spec, the second parameter to #line should be
an integer source string number and __FILE__ will be substituted
with the integer source string number currently processed. This
patch extends the syntax of #line and __FILE__. Now #line accepts
as the second parameter a filename string quoted by double quotation
marks. And if such a #line is set, __FILE__ will be substituted with
the currently set filename string. The implementation is done via
introducing a new extension GL_GOOGLE_cpp_style_line_directive using
the extension framework.
The purpose is to support cpp-style #line directives, which is
required by #include.
It also removes some old code that ancient compilers used to need.
However, the main issue is getting access to hash functions for
unordered_map in portable way.
This simplification is a prelude to eliminating what I appear unnecessary
symbol inserts into tables when tokenizing in the preprecessor, which
show up as taking notable time. (Performance issue.) It also simply makes
the preprocessor easier to understand, which it is badly in need of.
The infrastructure is in place to not do text comparisons for "texture" ... for deducing type of
texture call. But, it is not yet turned on, as it could break some consumers. Am soliciting
any feedback on that.
See in Initialize.cpp: const bool PureOperatorBuiltins = false; // could break backward compatibility; pending feedback