According to the GLSL spec
Each number sign (#) can be preceded in its line only by spaces or horizontal tabs.
It may also be followed by spaces and horizontal tabs, preceding the directive.
This requires a small change to to use strncpy() instead of strcpy(),
as well as change of include paths to not use "..". The other warnings
are just not being hit anymore.
This adds a new fullyExpanded flag that makes sure that macro arguments
only get expanded once. This can happen either in PrescanMacroArg, or, if
there is token pasting or a function-like macro name has been passed as
an argument and may need to be expanded when used as a function.
- Add support of SPIR-V execution mode qualifiers.
- Add support of SPIR-V storage class qualifier.
- Add support of SPIR-V decorate qualifiers.
- Add support of SPIR-V type specifier.
- Add support of SPIR-V intruction qualifiers.
- Add support of spirv_by_reference/spirv_literal parameter qualifier.
- Add shader stage macros introduced by this extension.
* Preprocessor related fix
1). Accoding to ESSL spec : All macro names containing two consecutive underscores ( __ ) are reserved for future use as predefined macro names, so just report a warning instead of error when the shader defines the macro names begining with '__';
2. According to spec: If an implementation does not recognize the tokens following #pragma, then it will ignore that pragma, so report a compile-time warning intead of error for the following statement:
#pragma debug(1.23)
3. The 'defined' macro should be allowed to expand and '__LINE__' should be allowed to be replaced with its original line number (otherwise, other expanding macros may change this value).
4. Add a flag 'indentifierSeen' in PPContext to indicate whether the any non-preprocessor tokens is existed before the extension directives, because the built-in symbols and functions are parsed before paring the user shader, so add a 'shaderSource' flag to check this error only for the user shader source;
5. Add missing type int16 and uint16.
* Add test results, remove restriction of #extension.
1. Remove extension restriction in first line , as this is contraversy now.
2. The following shader is compiled failed as glslang consider the keyword 'defined' can not be undefined(in the 9th line: "#define defined BBB")
The shader is as following:
According to ES3.0 spec: It is an error to undefine or to redefine a built-in (pre-defined) macro name.
This rule is aimed to the __LINE__, __FILE__, __VERSION__ and GL_ES,
the keyword "defined" should not be restricted by this rule,
so change the compile error to warning and make the following shader compile successfully.
* 1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
* Add test results
* Turn conditional warnings about pragma to unconditional ones.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
This fixes the comparison in macro body redefinitions, where initial
white-space differences do not matter, but internal white-space differences
do matter.
This has been a continually fragile area. Switching to a vector of real
objects, instead of a linearized stream of characters, removes a bunch of
code and generally makes this area more robust.
Fixes#1228. Fixes#234.
This uses imbue() to be locale independent. Notes:
- 'sstream >> double' is much slower than strtod()
* this was measurable in the test suite as a whole, despite being
a tiny fraction of what the test suite does
- so, this embeds a fast path that bypasses sstream most of the time
=> the test suite is faster than before
- sstream is probably slower, because it does more accurate rounding than strtod()
- sstream does not create INFINITY by itself, this was done based on failure inferencing
- Add missing constructor ops to support float16/int16/uint16 types
- Allow half float literals
- Correct two errors of double literal parse in HLSL: extension check and
postfix