Commit graph

28 commits

Author SHA1 Message Date
Rex Xu
65a7fb7054 Implement the extension GL_EXT_spirv_intrinsics
- Add support of SPIR-V execution mode qualifiers.
- Add support of SPIR-V storage class qualifier.
- Add support of SPIR-V decorate qualifiers.
- Add support of SPIR-V type specifier.
- Add support of SPIR-V intruction qualifiers.
- Add support of spirv_by_reference/spirv_literal parameter qualifier.
- Add shader stage macros introduced by this extension.
2021-06-09 14:18:06 +08:00
John Kessenich
848d3a9447 Implement GL_EXT_subgroup_uniform_control_flow. 2021-06-07 10:21:05 -04:00
John Kessenich
c739e03748 Implement GL_EXT_null_initializer
Adds null initializer syntax (empty braces)
Allows null initialization of shared variables
2021-01-25 15:54:52 -05:00
Daniel Koch
ffccefddfd
Updates for final Vulkan ray tracing extensions (#2466)
* Fix traceRay/executeCallable to have id instead of constant.

Update to final (non-provisional) SPIR-V capabilities
(includes review feedback)
- Change visibilty of findLinkerObjects.

See merge request GLSL/glslang!78

* Add support for OpConvertUToAccelerationStructureKHR.

GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60

SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182

See merge request GLSL/glslang!77

* Add volatile qualifier to certain builtins for ray tracing.

See merge request GLSL/glslang!81

* make gl_RayTmaxEXT volatile in intersection shader

Vulkan Issue #2268

* Add testing for layouts on SBT

vulkan/vulkan#2230

- no layout specified should be same as std430
- explicitly test std140, std430, scalar layouts

See merge request GLSL/glslang!86

* Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR

vulkan/vulkan#2374

Add support for ignoreIntersectionEXT and terminateRayEXT as block
terminator statements.

See merge request GLSL/glslang!87

* Fix code-generation issues with global ray query variables

See merge request GLSL/glslang!88

* update dependencies for spirv-headers and tools

And update mesh shader results

* Fix indeterminate argument ordering

Authored-by: David Neto <dneto@google.com>

Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com>
Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
2020-11-23 13:41:27 -07:00
Jesse Hall
74e8f05b9f
Implement GL_EXT_terminate_invocation (#2454)
* Implement GL_EXT_terminate_invocation.

* terminateInvocation: declare the SPV extension

* Update test results for spirv-tools and bison version bumps

Co-authored-by: John Kessenich <cepheus@frii.com>
2020-11-09 09:30:01 -07:00
Tobski
8c1a3a06b8
Add GL_EXT_shader_image_int64 support (#2409) 2020-11-04 09:24:23 -07:00
Chow
478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00
Chow
3933d7d414
Fix scope definition in ES 100. (#2379)
* Remove image2DShadow and other 3 tokens. Refine codes.

Remove image2DShadow and other 3 tokens. Refine codes.

* 110scope.vert has redefinition part of what's removed from 100scope.vert
2020-09-14 08:00:48 -06:00
johnkslang
d8daeb4323 Non-functional: correctly do GL_EXT_buffer_reference2 semantic checking
See #2366 for detail.
2020-08-07 02:26:04 -06:00
John Kessenich
4f32f93d7e Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle"
This reverts commit 1ee5d1c0bb, reversing
changes made to 906d48a7e8.
2020-07-13 03:39:08 -06:00
Shahbaz Youssefi
59fb2d6361
Customize glslang.y to GLSLANG_ANGLE
glslang.y is specialized to remove what is not supported or won't be
supported by ANGLE.

This change shaves about 125KB off of ANGLE's binary size with minor
improvement to the cost of SetupBuiltinSymbolTable.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-08 16:01:42 -04:00
Torosdagli
06c2eee720 GL_EXT_ray_query updates 2020-03-19 16:46:30 -04:00
John Kessenich
4b420b4ffc Bump version (also fix line endings the grammar). 2020-03-18 08:35:40 -06:00
Daniel Koch
db32b243ff Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
Jeff Bolz
04d73731de GL_EXT_debug_printf implementation 2020-03-05 13:41:34 -06:00
John Kessenich
56364b6b60 Copyright update, mostly to trigger bots again. 2020-03-01 04:51:40 -07:00
Chow
ab6a58801f Move symbol builtin check to grammar stage
FYI, move builtin check to type symbol check.
Avoid modifying interface doubleCheck().
2020-01-08 14:07:50 +08:00
Chow
a3c7a25e10 Add support for ARB_gpu_shader_fp64
GLSL Version : >= 150

Purpose:
Allow users to use features by enabling this extension, even in low versions.

Extension Name:
ARB_gpu_shader_fp64

Builtin-variables:
Nah

Builtin-functions:
functions overloaded for this extension, please check registry in reference.

Keywords:
Double

Features:
add support for type "double"

Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt

Add support for implicit conversion

1. Remove builtin double vertex (this is introduced by vertex_attrib_64bit
2. Add extension check and implicit conversion as double has been introduced
3. Add test results.
2020-01-06 11:08:20 +08:00
John Kessenich
3dd1ce5b54 Web: Add SSBOs and a few other missing compute features. 2019-10-23 00:25:39 -06:00
John Kessenich
51ed01c877 Web: Add compute stage. 2019-10-23 00:25:39 -06:00
John Kessenich
61c22e255d Web: Add separate texture/sampler, exclude *CubeArray*.
Looks like will add about 1K compressed size to executable footprint.
2019-10-23 00:25:38 -06:00
John Kessenich
7de044c062 Non-functional: Make whitespace/braces consistent for a recent commit. 2019-08-30 09:51:06 -06:00
Jeff Bolz
387657e4cf GL_NV_integer_cooperative_matrix support 2019-08-22 20:37:59 -05:00
John Kessenich
d8834df992 Web: Optional error management and error tightening.
Saves about 6.5K
2019-08-20 23:21:56 -06:00
John Kessenich
fb4f2333da Web: Use isEsProfile() instead of run-time testing; remove more atomics
Saves 2.5K, and design is better.
2019-08-20 23:21:56 -06:00
John Kessenich
155d351f86 Web: Remove unused stage functionality, SPIR-V logger, and hex_utils
Saves another 20K.
2019-08-20 23:21:56 -06:00
John Kessenich
39697cdb9d Web: Remove unnecessary GLSL numeric types, and some collateral.
This saves another 40K of x86 binary, which is about 13% of the target size.
2019-08-20 23:21:56 -06:00
John Kessenich
441b2ac4d1 Web: Prune grammar and lexor down to needed subset.
About 60K smaller (20% the target size is these units of 300K).
Over 300 fewer #ifdef.

This adds a new glslang.m4 file that needs to be processed by m4 to get
the glslang.y file needed by bison.  See comment in glslang.m4 for more
detail.

This updates the updateGrammar script to do the .m4 -> .y processing,
to conditionally exclude grammar not needed for the web build.
2019-08-20 23:21:55 -06:00