nicebyte
c28369b75f
Add support for GL_EXT_YUV_target
2019-01-29 13:17:47 -08:00
Sahil Parmar
6b9a28b9cb
Add extension checks for NV block member builtins
2019-01-23 16:24:32 -08:00
John Kessenich
28be4543cd
Infrastructure: Generalize and broaden per-variable extension checking.
2019-01-09 22:21:22 +07:00
John Kessenich
b23d232ec5
Licensing. Fixes #958 . Add licenes file and update copyrights.
2018-12-14 10:47:35 -07:00
Daniel Koch
5154db5183
Implement GL_EXT_fragment_invocation_density
...
including SPV generation using SPV_EXT_fragment_invocation_density.
This is an alias of the functionality in SPV_NV_shading_rate, and thus in some
cases we can only have one set of the tokens present (switch statements), so
we have picked the EXT version. This required updating the expected test
results for SPV_NV_shading_rate.
Also updated the known-good for spirv-headers so that the validator in
spirv-tools knows about the new extension.
2018-11-26 10:01:58 -05:00
Ashwin Lele
ff1783db87
Multiple features and misc fixes for final raytracing non experimental version.
2018-10-31 07:55:24 -07:00
Sahil Parmar
035cbbe3d0
Allow redeclaration of builtin interface blocks in mesh shader
...
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
2018-10-04 16:39:18 -07:00
Sahil Parmar
95e2d4ec02
Add ES 320 support and additional error checks for SPV_NV_mesh_shader
...
- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
2018-09-25 13:45:32 -07:00
Chao Chen
5b2203db04
Add-support-for-SPV_NV_shading_rate
2018-09-19 13:07:43 -07:00
Chao Chen
b50c02ef53
Add-support-for-SPV_NVX_raytracing
2018-09-19 13:07:43 -07:00
Chao Chen
3c3669904c
Add-support-for-SPV_NV_mesh_shader
2018-09-19 13:07:43 -07:00
Chao Chen
3a1379667d
0003-Add-support-for-SPV_NV_shader_image_footprint
2018-09-19 13:07:42 -07:00
Chao Chen
beae2251b7
Add-support-for-SPV_NV_compute_shader_derivatives
2018-09-19 13:07:42 -07:00
Chao Chen
9eada4b971
Add-support-for-SPV_NV_fragment_shader_barycentric
2018-09-19 13:07:42 -07:00
Norbert Garnys
dad0c1bed0
Add GL_EXT_shader_atomic_int64
2018-09-13 15:34:26 +02:00
Jeff Bolz
36831c9bad
GL_KHR_memory_scope_semantics
2018-09-06 20:36:14 -05:00
otakuto
d03da06ac1
Remove execute permissions
2018-08-07 03:16:20 +09:00
Alex Smith
e47bfaedf6
Add support for GL_EXT_samplerless_texture_functions
2018-07-01 10:58:53 +01:00
John Kessenich
2a805d9cea
Revert "GLSL: Fix #1279 : refract does not have a double-type eta."
...
This reverts commit ebec909487 .
Khronos decided glslang was originally correct, and the specifications
are incorrect.
2018-06-19 09:43:09 -06:00
John Kessenich
ebec909487
GLSL: Fix #1279 : refract does not have a double-type eta.
2018-05-17 10:43:21 -06:00
John Kessenich
9cf275bb9e
Build: Add missing break statements. Fixes #1052 .
2018-04-26 14:12:29 -06:00
Jeff Bolz
2abe9a4d34
Implement GL_NV_shader_subgroup_partitioned
2018-03-29 22:52:17 -05:00
Rex Xu
ae06d1fe94
Add int16 support to AMD_trinary_minmax and AMD_shader_ballot
2018-03-28 16:33:01 +08:00
John Kessenich
859b0342b8
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
...
There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization. So, this commit:
- corrects "mixed" functionality: int[A] f[B] -> f[B][A]
- correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
- increases symmetry between different places in the code that do this
- makes fewer ways to do the same thing; several methods are just gone now
- makes more clear when something is copied or shared
2018-03-26 00:38:53 -06:00
John Kessenich
66011cb2c2
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
John Kessenich
b5b5f918c6
Non-functional: Make the vulkan version number meaning be only 0 or not 0.
2018-03-02 18:17:42 -07:00
Rex Xu
1e5d7b0b27
Implement the extension GL_AMD_gpu_shader_half_float_fetch
...
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
davidhubbard
f5ddcfc528
TBuiltIns::identifyBuiltIns: EShLangFragment fallthrough
...
EShLangFragment falls through to EShLangCompute, only #ifndef AMD_EXTENSIONS.
This is probably a bug.
2018-02-28 11:29:04 -06:00
Piers Daniell
1c5443c693
Add implementation of SPV_EXT_fragment_fully_covered
...
This implementation uses the GLSL extension
GL_NV_conservative_raster_underestimation to generate the new SPIR-V
FullyCoveredEXT built in.
2017-12-14 07:42:23 -07:00
John Kessenich
2edde6665d
SPV: Don't support noise*() when generating SPV.
2017-11-03 03:39:48 -06:00
John Kessenich
715c353a15
Non-functional: copyright update, to help with non-determinism test.
2017-10-28 14:42:44 -06:00
Rex Xu
e8fe8b0de9
Implement extension GL_NV_shader_atomic_int64
2017-09-27 12:06:27 +08:00
John Kessenich
31365afaf4
Merge pull request #1044 from dsrbecky/image_external_essl3
...
Add support for GL_OES_EGL_image_external_essl3
2017-09-15 21:10:08 -06:00
John Kessenich
ba6a3c290e
GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
...
There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
2017-09-13 13:22:50 -06:00
amhagan
05506bb874
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00
David Srbecký
2c5b3d64af
Add support for GL_OES_EGL_image_external_essl3
2017-09-05 14:56:26 +01:00
Rex Xu
2a305f6531
Fix issues of GL_ARB_viewport_layer_array
2017-09-01 06:54:19 +08:00
Rex Xu
129799a709
Implement extension GL_AMD_shader_image_load_store_lod
2017-08-24 06:56:39 +08:00
John Kessenich
934d11b6db
GLSL 4.6: Implement shader group vote.
2017-07-31 03:00:04 -06:00
John Kessenich
941f3bbd7a
GLSL 4.6: Implement draw parameters.
2017-07-31 03:00:04 -06:00
John Kessenich
0d0c6d38f0
GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.
2017-07-31 03:00:04 -06:00
John Kessenich
53863a3a90
GLSL: Implement version 320 for ES.
2017-07-23 13:54:15 -06:00
David Srbecký
0fbe02c6a0
Implement extensions GL_OVR_multiview and GL_OVR_multiview2
...
They are almost identical to the already supported GL_EXT_multiview
2017-06-30 19:11:56 +01:00
Rex Xu
37cdceed41
Implement extension GL_ARB_shader_stencil_export
2017-06-29 17:50:46 +08:00
David Srbecky
c6ac40a1a7
Add support for GL_EXT_shadow_samplers
2017-06-26 17:43:32 +01:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
...
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
Rex Xu
225e0fcadd
Implement the extension GL_AMD_texture_gather_bias_lod
2017-06-05 16:41:06 +08:00
John Kessenich
2c6f48b1f6
Fix #373 : Implicitly make gl_FragColor a location=0 output.
2017-05-20 13:23:25 -06:00
John Kessenich
12d693682f
Build fix: Make string assignment simpler to avoid some compiler issues.
...
Included changing related parameters to const.
Should fix complaints with previous commit. See issue #879 .
2017-05-09 23:30:56 -06:00
John Kessenich
1ee1c8e1ed
Build: Fix portability in previous commit.
2017-05-08 00:47:48 -06:00