Reimplement the whole workflow to make that: precise'ness of struct
members won't spread to other non-precise members of the same struct
instance.
Approach:
1. Build the map from symbols to their defining nodes. And for each
object node (StructIndex, DirectIndex, Symbol nodes, etc), generates an
accesschain path. Different AST nodes that indicating a same object
should have the same accesschain path.
2. Along the building phase in step 1, collect the initial set of
'precise' (AST qualifier: 'noContraction') objects' accesschain paths.
3. Start with the initial set of 'precise' accesschain paths, use it as
a worklist, do as the following steps until the worklist is empty:
1) Pop an accesschain path from worklist.
2) Get the symbol part from the accesschain path.
3) Find the defining nodes of that symbol.
4) For each defining node, check whether it is defining a 'precise'
object, or its assignee has nested 'precise' object. Get the
incremental path from assignee to its nested 'precise' object (if
any).
5) Traverse the right side of the defining node, obtain the
accesschain paths of the corresponding involved 'precise' objects.
Update the worklist with those new objects' accesschain paths.
Label involved operations with 'noContraction'.
In each step, whenever we find the parent object of an nested object is
'precise' (has 'noContraction' qualifier), we let the nested object
inherit the 'precise'ness from its parent object.
This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
Adds parseVersions.h as the base TParseVersions for versioning,
and splits the remainder between TParseContextBase (sharable across parsers)
and TParseContext (now the GLSL-specific part).
* Linux folder has been renamed to Unix, to match defines and so that it
compiles on OS X.
* This removes the need for a per-platform include search path for the
right OS folder
* This also moves bison generated files into the source tree, so that
include of glslang_tab.cpp.h and includes from glslang_tab.cpp work
the same way.