Removed the preprocesser memory pool.
Removed extra copies and unnecessary allocations of objects related to the ones
that were using the pool.
Replaced some allocated pointers with objects instead, generally using more
modern techiques. There end up being fewer memory allocations/deletions to get right.
Overall combined effect of all changes is to use slightly less memory and
run slightly faster (< 1% for both, but noticable).
As part of simplifying the code base, this change makes it easier to see
PP symbol tracking, which I suspect has an even bigger run-time simplification
to make.
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1)
- turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy
- correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself
- conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not
- delete some unused "memory cleanup" code
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848