Chao Chen
b50c02ef53
Add-support-for-SPV_NVX_raytracing
2018-09-19 13:07:43 -07:00
Chao Chen
3c3669904c
Add-support-for-SPV_NV_mesh_shader
2018-09-19 13:07:43 -07:00
Chao Chen
9eada4b971
Add-support-for-SPV_NV_fragment_shader_barycentric
2018-09-19 13:07:42 -07:00
Jeff Bolz
36831c9bad
GL_KHR_memory_scope_semantics
2018-09-06 20:36:14 -05:00
John Kessenich
97068d8b30
Merge pull request #1465 from otakuto/remove-execute-permissions
...
Remove execute permissions
2018-08-31 08:14:47 -07:00
John Kessenich
d5aabf34f9
GLSL: Remove use of __ in the implementation of keywords having __.
2018-08-30 12:46:29 -06:00
otakuto
d03da06ac1
Remove execute permissions
2018-08-07 03:16:20 +09:00
John Kessenich
312dcfb070
Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.
...
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
2018-07-03 13:51:31 -06:00
John Kessenich
461ea09943
Non-functional: Fix tabs.
2018-04-11 00:03:47 -06:00
John Kessenich
5611c6d27b
GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier
2018-04-05 11:25:02 -06:00
John Kessenich
ead8622484
Non-functional. Rationalizations enabling future generalizations:
...
- Use much simpler method to update implicit array sizes.
The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
adding extensions.
2018-03-28 18:01:20 -06:00
John Kessenich
859b0342b8
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
...
There a couple functional problems, which when reduced down also led to
some good simplifications and rationalization. So, this commit:
- corrects "mixed" functionality: int[A] f[B] -> f[B][A]
- correct multi-identifier decls: int[A] f[B], g[C] -> f and g are independently sized.
- increases symmetry between different places in the code that do this
- makes fewer ways to do the same thing; several methods are just gone now
- makes more clear when something is copied or shared
2018-03-26 00:38:53 -06:00
Ben Clayton
017a567be1
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00
John Kessenich
66011cb2c2
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
Rex Xu
1e5d7b0b27
Implement the extension GL_AMD_gpu_shader_half_float_fetch
...
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
John Kessenich
b3f9e0a334
GLSL: Fix #1229 : merge array sizes in parameter declarations.
2018-02-02 12:41:25 -07:00
John Kessenich
a2858d9bdd
GLSL: Implement GL_EXT_control_flow_attributes.
...
See https://github.com/KhronosGroup/GLSL/pull/11 .
2018-02-01 00:55:08 -07:00
John Kessenich
fd1d07daf1
Memory: Put pragma tables in the pool.
...
Fixes #916 (the last change covered by the PR).
3rd list item in #976 .
2017-11-20 17:41:39 -07:00
John Kessenich
9855bdad00
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
...
Fixes #1045 .
2017-09-12 09:40:54 -06:00
John Kessenich
de16e52b25
GLSL: Initiate version GLSL 460, including accept extraneous semicolons.
2017-07-31 03:00:04 -06:00
John Kessenich
5ea6a192f0
Merge branch 'amdrexu-feature'
2017-06-09 12:52:21 -06:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
...
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
John Kessenich
dd56173d04
GLSL: Disallow 'shared' in nested scopes.
...
This implements Khronos-private specification bug 16130.
2017-06-08 10:13:15 -06:00
John Kessenich
9b2531ba23
Infrastructure: Move nesting counters, etc., to base class.
...
This lets all languages share the same definitions.
2017-06-06 19:53:24 -06:00
John Kessenich
e00e8f45a6
GLSL: replace general missing functionality with specific messages.
2017-06-05 16:42:33 -06:00
John Kessenich
ba5cc2fafa
GLSL: Fix #822 : Improve information given for syntax errors.
...
Also, fixed one test file that didn't have its syntax error as the last line.
2017-04-20 12:21:53 -06:00
Rex Xu
c9e3c3c941
Parser: Implement extension GL_AMD_gpu_shader_half_float.
...
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
John Kessenich
32c169dbdf
Front-end: Warn for likely missed change in default precisions.
...
This is part of the change to have desktop shaders respect precision
qualifiers on Vulkan, but since the defaults are all highp, and that's
different from ES fragment shaders, detect likely cases and warn about
them (but being careful to not be too noisy if it's unlikely to be a
problem).
2016-08-23 18:13:08 -06:00
John Kessenich
4d535640e4
Front-End: Non-ES trigger for processing precision qualifiers.
...
Initially non-functional: Have an independent test for whether to obey
precision qualifiers other than whether the profile is es.
2016-08-23 18:12:25 -06:00
John Kessenich
1176530bf5
SPV: Prevent issue #415 with better semantic checking.
2016-07-31 12:39:46 -06:00
Rex Xu
9d93a2370d
Implement 4 AMD-specific extensions.
...
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
2016-07-20 16:18:05 +08:00
John Kessenich
b10feabc95
Front-end: Non-functional: Move return-value handling from .y to .cpp.
...
This is to make the real change needed in the next commit easier.
2016-06-28 23:54:36 -06:00
John Kessenich
d94c003fb7
Front-end: Complete GL_ARB_compute_shader implementation.
...
Core compute shaders were working, but the extension wasn't implemented.
2016-05-30 19:29:40 -06:00
John Kessenich
17f0786418
Parser: Precise: Recognize 'precise', tag types, and do related semantic checking.
...
This partly overlaps pull request #222 , we have divided the work on this one.
2016-05-04 12:54:56 -06:00
John Kessenich
758bb5520d
Bison: Non-functional: Move to revision 3.0.4.
...
This hopefully prevents obsucuring actual changes in a future commit.
Also, adds a script to update the grammar.
2016-05-04 12:54:56 -06:00
Rex Xu
8ff43de891
Implement the extension GL_ARB_gpu_shader_int64
...
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
2016-04-30 13:34:34 +08:00
baldurk
530690e442
Commit bison-generated files from Windows GNU Bison 2.7
2016-02-28 09:15:31 +01:00