Johannes Kauffmann
a7603c132d
Use nullptr where possible instead of NULL or 0
2022-11-30 09:33:28 -07:00
Jeremy Hayes
7a914ce926
Implement NonSemantic.Shader.DebugInfo.100
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See https://github.com/KhronosGroup/SPIRV-Registry .
2022-08-26 16:17:54 -06:00
Greg Fischer
fbb39aa461
Fix --hlsl-dx-position-w to work for SV_Position embedded in struct
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Fixes #2244
2021-12-07 15:34:52 -07:00
Chow
93b400f267
Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
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For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
2021-02-15 20:35:20 +08:00
lriki
3cae3c4da8
HLSL: Fix #pragma pack_matrix(row_major) not work on global uniforms
2020-06-25 16:10:00 +09:00
Ben Clayton
f49820dd6b
Move hlsl/ source to glslang/HLSL/
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Now that the HLSL source files are part of the `glslang` target (#2271 ), it makes sense for these to sit in the `glslang` directory.
Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.
2020-06-16 11:55:28 +01:00