Also update known goods to Vulkan 1.3 support
Also re-enable SPIR-V 1.6 tests with vulkan1.3 target
Also re-cache SPIRV 1.6 header which somehow regressed back to 1.5
Add command line support which enables the following behavior:
- Remap discard
Map discard to DemoteToHelperInvocation for HLSL shaders. Map to
OpTerminateInvocation for GLSL shaders.
- Decorate HelperInvocation with Volatile
- Use localSizeId for execution mode
WorkGroupSize is deprecated in spirv1.6
Also update known goods to SPIRV 1.6
- Removed vulkan_rules_relaxed from glslang_input_s
- Added GLSLANG_SHADER_VULKAN_RULES_RELAXED to glslang_shader_options_t
- Modified glslang_shader_set_options to handle new enum value
- Corrected enum value for GLSLANG_SHADER_AUTO_MAP_LOCATIONS
* Support for automap options
- Added glslang_shader_options_t with enums for auto map bindings and
auto map locations.
- Added options param to glslang_shader_parse.
- Modified glslang_shader_parse to call appropriate auto map function if
auto map bits are set.
* Refactored auto map for C interface
- Added glslang_shader_set_options to independently set options instead
of being a param on an existing function.
- Added glslang_program_map_io to call mapIO so auto map location
actually works.
* Added support for shifting resource bindings
- Added resource binding shift functions to match C++ interface
* Uncommented preprocessor call that was commented out for debugging