The changes to glslang/glslang/MachineIndependent/ParseHelper.cpp exist
purely to prevent even more instances of "warning: enumeration value
‘EOp...’ not handled in switch"
v2: Remove 8-bit types. Overzealous copy-and-paste led to adding
support for a bunch of types that the extension doesn't actually enable.
v3: Update expected test results file. Just changing an expected
results file to make a test pass seems sketchy to me, but I'm not sure
what else to do.
v4: Add missing entry for EOpAbsDifference in
TOutputTraverser::visitBinary. Noticed by JohnK.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
Closes#1735
GlslangToSpv.cpp
- minor formatting cleanup
BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
(was resulting in "unknown built-in variable" messages in test output)
Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders
intermOut.cpp
- add handling of the EOpSubgroupParition* variables
(was resulting in "ERROR: Bad aggregation op" messages in test output)
Update test results.
- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
(lots of portability issues)
- Expand the tests to test more double values
Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.
Add support for Subpass Input proposal of issue #1069.
Subpass input types are given as:
layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
layout(input_attachment_index = 2) SubpassInput<int4> subpass_i;
layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u;
layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
layout(input_attachment_index = 2) SubpassInputMS<int4> subpass_ms_i;
layout(input_attachment_index = 3) SubpassInputMS<uint4> subpass_ms_u;
The input attachment may also be specified using attribute syntax:
[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported. (An unimplemented error will be issued).
The load operations are methods on objects of the above type:
float4 result = subpass_f.SubpassLoad();
int4 result = subpass_i.SubpassLoad();
uint4 result = subpass_u.SubpassLoad();
float4 result = subpass_ms_f.SubpassLoad(samp);
int4 result = subpass_ms_i.SubpassLoad(samp);
uint4 result = subpass_ms_u.SubpassLoad(samp);
Additionally, the AST printer could not print EOpSubpass* nodes. Now it can.
Fixes#1069
The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders. SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.
This change:
1. Passes them through for either tessellation stage, and,
2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
- Add support for invocation functions with "InclusiveScan" and
"ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
as inout data types.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
This PR only changes a few lines of code, but is subtle.
In HLSL, comparison operators (<,>,<=,>=,==,!=) operate component-wise
when given a vector operand. If a whole vector equality or inequality is
desired, then all() or any() can be used on the resulting bool vector.
This PR enables this change. Existing shape conversion is used when
one of the two arguments is a vector and one is a scalar.
Some existing HLSL tests had assumed == and != meant vector-wise
instead of component-wise comparisons. These tests have been changed
to add an explicit any() or all() to the test source. This verifably
does not change the final SPIR-V binary relative to the old behavior
for == and !=. The AST does change for the (now explicit, formerly
implicit) any() and all(). Also, a few tests changes where they
previously had the return type wrong, e.g, from a vec < vec comparison
in hlsl.shapeConv.frag.
Promotion of comparison opcodes to vector forms
(EOpEqual->EOpVectorEqual) is handled in promoteBinary(), as is setting
the proper vector type of the result.
EOpVectorEqual and EOpVectorNotEqual are now accepted as either
aggregate or binary nodes, similar to how the other operators are
handled. Partial support already existed for this: it has been
fleshed out in the printing functions in intermOut.cpp.
There is an existing defect around shape conversion with 1-vectors, but
that is orthogonal to this PR and not addressed by it.
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).