* Fixes#2005
Allow multiple units in a stage to have push_constants as long
as the blocks match.
Requires #2006 to be fixed to be functional.
* tweaks to #2005 fix after some testing
* add unit tests for push constants across multiple compilation units
For #2005
* update reference output for tests that fail validation
* fix uninitialized result.validationResult
When we use unsized array in shader storage buffer, glslang calculate the offset during delcaring the block, it may lead to incorrect block offsets when its implicit array size changed.
So here is what we do:
1. For GLSL, we add flag explicitOffset in TQualifier, and set it when layout offset is specified explicitly
2. By using this flag we could tell difference as whether it is an explicit offset, and recalculate the block member offset conditionally in OpenGL.
When 2DMS or 2DMSArray is used, IMAGE_PARAMS will take an additional
paramter to represent sample number. The semantics check should get the
correct semantics values, taking this case into account.
GLSL could detect contradictory uniform binding, but missing error reporting, even if we could now observe error inside infosink.
Add error check when first time validate uniform binding. When doing traversal, it should be zero error.
This error check flag will be used during linking time. To quickly report errors like contradictory uniform bindings.
Add error check flags for TDefaultGlslIoResolver when catching EPrefixInternalError
GLSL Version : >= 150
Purpose:
Allow users to use features by enabling this extension, even in low versions.
Extension Name:
ARB_gpu_shader_fp64
Builtin-variables:
Nah
Builtin-functions:
functions overloaded for this extension, please check registry in reference.
Keywords:
Double
Features:
add support for type "double"
Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt
Add support for implicit conversion
1. Remove builtin double vertex (this is introduced by vertex_attrib_64bit
2. Add extension check and implicit conversion as double has been introduced
3. Add test results.
Modify atomic_uint binding check.
Currently, when not declared with offset, default atomic_unint won't check whether its binding is valid or not more than its limit value.
GLSL Version : >= 140
Purpose:
Allow users to use features by enabling this extension, even in low versions.
Extension Name:
ARB_texture_multisample
Builtin-variables:
Nah
Builtin-functions:
Nah
Keywords:
sampler2DMS, isampler2DMS, usampler2DMS,
sampler2DMSArray, isampler2DMSArray, usampler2DMSArray
Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_multisample.txt