Previously, spirv_type doesn't accept type specifier as its parameter.
With this change, we can input non-array type specifier. This is because
some SPIR-V type definition intructions often need to reference other
SPIR-V types as its source operands. We add the support to facilitate
such usage.
Vertex shaders can have pipeline inputs that are arrays, but not structure
inputs. (GLSL 4.5 section 4.3.4)
But the error message for struct inputs says "cannot be a structure or array".
This PR removes the "or array" part.
Note: The array case is handled immediately after the check for
structure type.
Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
spirv_decorate_id will generate OpDecorateId. The parameter list should
accept variables as part of decorations. This is because OpDecorateId
allows this. The spec says:
All such <id> Extra Operands must be constant instructions or
OpVariable instructions.
This adds a new fullyExpanded flag that makes sure that macro arguments
only get expanded once. This can happen either in PrescanMacroArg, or, if
there is token pasting or a function-like macro name has been passed as
an argument and may need to be expanded when used as a function.
New versions of Clang warn:
```
glslang/MachineIndependent/Constant.cpp(216,114):
error: overflow in expression; result is -9223372036854775808 with type 'long long' [-Werror,-Winteger-overflow]
else if (rightUnionArray[i].getI64Const() == -1 && leftUnionArray[i].getI64Const() == (long long)-0x8000000000000000ll)
^
glslang/MachineIndependent/Constant.cpp(217,61):
error: overflow in expression; result is -9223372036854775808 with type 'long long' [-Werror,-Winteger-overflow]
newConstArray[i].setI64Const((long long)-0x8000000000000000ll);
^
2 errors generated.
```
Using LLONG_MIN instead avoids the problem. I think it's also more
clear, and the code for EOpMod further down already does this.
From TParseContext used only by GLSL, to TParseContextBase inherited by both GLSL and HLSL paths.
It caused compilations from HLSL to SPIR-V 1.3+ to use BufferBlock decoration which is no longer valid.
GLSL 1.20 and prior stated that "the attribute qualifier can be used
only with float, floating-point vectors, and matrices" and likewise
for varying.
Fixes: #3111
Add missing callgraph clean for bindless status flag.
Add test cases. Add support to check special extensions not be available for Vulkan when using GLSL.
ANGLE no longer links with glslang. This change reverts
1ef2e250fc which added a flag to strip
glslang to reduce its binary size. This flag is no longer needed.
When GL_EXT_mesh_shader is enabled, the check of layout qualifiers
'max_vertices' and 'max_primitives' should use
gl_MaxMeshOutputVerticesEXT and gl_MaxMeshOutputPrimitivesEXT.
gl_SubGroupARB was being correctly declared as an Input variable in
Vulkan but it was missing the Flat decoration, which made spirv-val emit
the VUID-StandaloneSpirv-Flat-04744 validation error with shaders using
that built-in.
since we are changing the type before the visitBinary now, we need to be
comparing against the new type.
Previous test cases worked since the 'unitType' was a shallow copy and
ended up getting updated in some cases to match the new type, but not all.
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.
These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc.
This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
Added following updates to GL_EXT_mesh_shader implementation:
1. Added SPIRV and GLSL test cases
2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably.
3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader.
4. Added checks for grammar checking to comply with the spec.
5. Added gl_NumWorkGroups builtin to Mesh shader
6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT
7. Added new constants to the resources table
8. Updates to handle new storage qualifier "taskPayloadSharedEXT"
9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT"
Addressed Review comments
1. Fixed instruction description used by glslang disassembly.
2. Updated OpEmitMeshTasksEXT as per spec update
3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables.
4. Fixed miscellaneous error logs and removed unwanted code.
SPIRV 1.6 related build failure fixes
- Update SPIRV header to 1.6
- Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders
Enable SPIRV generated for EXT_mesh_shader to be version 1.4
GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
* Avoid double-free in functions cloned for vulkan relaxed mode
When rewriting function calls atomicCounterIncrement and
atoicCounterDecrement, clone the parameters so that the TParameter
'type' field is cloned. This avoids double-free when both the original
and transformed functions are deleted by the parser.
Fixes a ubsan failure.
Previously, GL_KHR_ray_tracing was a required extension to generate
OpConvertUToAccelerationStructureKHR conversion instructions from uint64
and uvec2. However, both GL_KHR_ray_tracing and GL_KHR_ray_query should
provide this construction.
Change-Id: I6564c127fd28d9b527d334958a5adc168f5cdd9a
For EOpIndexDirectStruct binaries, we want to visit the left symbol (the
structure) before we visit the binary, so it gets updated first.
That way we are comparing the updated structure against the target
'unitType', not the original structure.
For recent GLSL versions, if texture2D function call appears, the error
message reports an unsupported type constructor. Change message to
unsupported function. Likewise for other removed texture* function calls.