Commit graph

28 commits

Author SHA1 Message Date
Shahbaz Youssefi
6b2493a4d8 Remove GLSLANG_ANGLE
ANGLE no longer links with glslang.  This change reverts
1ef2e250fc which added a flag to strip
glslang to reduce its binary size.  This flag is no longer needed.
2022-11-08 15:11:36 -05:00
Malcolm Bechard
be202ef9ba avoid leaving decorations on auto-push-constants
uniform blocks that are upgraded to push_constants shouldn't have
set/binding etc. decorations applied to them
2022-02-09 18:44:22 -05:00
Malcolm Bechard
7b57c6e32a rename member variable for clarity
it's a little strange how the resolver takes an arbitrary intermediate
in it's constructor. Really this should be an 'options' object that
holds the various resolve/remapping options which are read from this
intermediate.
At least for now rename it so it's more clear it's used differently from
other intermediates that are accessed in the resolver (such as the per
stage ones).
2021-09-29 15:31:28 -04:00
Malcolm Bechard
3f04389a18
Auto push constant blocks (#2764)
* add ability to upgrade uniform block to push constants assuming it fits within the size limit imposed by the caller
* allow selecting the packing for the auto push constants
* check the size using the potential layout packing of the push constants
2021-09-22 11:41:10 -06:00
greg-lunarg
4e064eef46
Revert "Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper"" 2021-03-15 11:26:11 -06:00
greg-lunarg
e063363878
Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper" 2021-03-10 11:26:43 -07:00
will brown
ecc9b9149f Implement GL_EXT_vulkan_glsl_relaxed option 2021-03-08 13:31:39 -05:00
Chow
93b400f267 Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
2021-02-15 20:35:20 +08:00
Chow
478b232952
8. io mapping refine & qualifier member check & resolver expand (#2396)
* Code refine and adding missing features

1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.

* Additional missing features

* Invariant member. (Only check non-interface).

* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.

Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.

* Format anonymous block names. Refine codes for symbols from all kinds of resouces.

* Fix writeonly check.

* Use LValueBase to find operator.

* Fix random null ptr issue.

* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.

* Remained: to be fixed with double check link.vk.multiblocksValid

* Fix version error.

invariant

* Revert loc modification.
2020-11-03 13:34:19 -07:00
Shahbaz Youssefi
1ef2e250fc
Use GLSLANG_ANGLE to strip features to what ANGLE requires
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter.  It also hardcodes profile/version
to core/450.

In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE.  The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.

This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-31 12:44:49 -04:00
John Kessenich
4f32f93d7e Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle"
This reverts commit 1ee5d1c0bb, reversing
changes made to 906d48a7e8.
2020-07-13 03:39:08 -06:00
Shahbaz Youssefi
8c49d15fbf
Use GLSLANG_ANGLE to strip features to what ANGLE requires
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter.  It also hardcodes profile/version
to core/450.

In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE.  The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.

This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-08 15:33:20 -04:00
John Kessenich
2e0f0a0517 Fix #2227, which was coded incorrectly, to be simpler/safer. 2020-05-20 01:56:11 -06:00
Roy.li
8e3b73e37b
Code refine. (#2227) 2020-05-19 22:11:12 -06:00
John Kessenich
4fa68edd68 Address #2211: Improve the copy constructor of TVarLivePair. 2020-05-12 02:59:47 -06:00
John Kessenich
97ee5c88de Fix #2201: Improve const and copy constructor for TVarLivePair. 2020-04-30 01:59:50 -06:00
Timo Suoranta
322ab8f376 Fix memory corruption in TGlslIoMapper 2020-02-02 11:31:49 +02:00
Chow
8a914f4293 Add Error check flag in io mapper
GLSL could detect contradictory uniform binding, but missing error reporting, even if we could now observe error inside infosink.

Add error check when first time validate uniform binding. When doing traversal, it should be zero error.

This error check flag will be used during linking time. To quickly report errors like contradictory uniform bindings.

Add error check flags for TDefaultGlslIoResolver when catching EPrefixInternalError
2020-01-16 13:29:40 +08:00
Ryan Harrison
7c9accb653 Remove unnecessary semi-colons and add warning about them
These are causing integration issues with Chromium down stream since
it is more strict about these.
2019-10-11 11:25:04 -04:00
John Kessenich
deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
John Kessenich
b6d3ee5aca Web: Turn off bracket-style attributes, reflection, and IO mapping. 2019-08-20 23:21:55 -06:00
Ryan Harrison
1f6fedd3b5 Add in header for uint32_t definition
This is needed for stricter/newer MSVC builds of downstream users.
2019-08-01 15:07:18 -04:00
Canon lee
03a93ae153 Fix Clang compiler warning. 2019-07-28 20:53:08 +08:00
Roy
a137d2ba86 Add interface symbol and uniform symbol location auto mapping for OpenGL shader. 2019-06-06 17:54:04 +08:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
t.jung
c2016a52d2 New uniform mapping handling
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings

Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
2016-10-28 15:43:14 +02:00
steve-lunarg
9ae34742cf Check for out-of-range bindings during IO mapping. 2016-10-05 13:42:42 -06:00
steve-lunarg
7f7c2ed780 HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:

- Offsets may be given on the command line for all stages, or
  individually for one or more single stages, in which case the
  offset will be auto-selected according to the stage being
  compiled. There is also an API to set them. The new command line
  options are --shift-sampler-binding, --shift-texture-binding, and
  --shift-UBO-binding.

- Uniforms which are not given explicit bindings in the source code
  are auto-numbered if and only if they are in live code as
  determined by the algorithm used to build the reflection
  database, and the --auto-map-bindings option is given. This auto-numbering
  avoids using any binding slots which were explicitly provided in
  the code, whether or not that explicit use was live. E.g, "uniform
  Texture1D foo : register(t3);" with --shift-texture-binding 10 will
  reserve binding 13, whether or not foo is used in live code.

- Shorter synonyms for the command line options are available.  See
  the --help output.

The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-20 20:31:27 -06:00