Symbols in the SPIRV/ directory that are meant to be part of the public
API of glslangnow have GLSLANG_EXPORT annotations that make sure they
will be accessible when building glslang as a shared library if
-fvisibility=hidden is enabled.
The dependency was only because of the SpvOptions struct which is used
in both, but really is part of the glslang public interface and should
be in the public GlslangToSpv.h header.
Adds the --no-link option which outputs the compiled shader binaries
without linking them. This is a first step towards allowing users to
create SPIR-v binary, non-executable libraries.
When using the --no-link option, all functions are decorated with the
Export linkage attribute.
Also eliminates dead output variables and unused output variable
components. Finally calls aggressive dead code elimination.
AnalyzeDeadOutputStores also supplied to be called on the following
shader to provide input for the Eliminate* function.
* Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)
* Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output.
Improve documentation on existing SpirvToolsDisassemble interface.
* Update pre-processor check - following existing ENABLE_OPT checks.
* Fix not-found header paths for glslangValidator and glslangtests.
* Add spirv_tools/include path where there is an ENABLE_OPT=1 in the BUILD.gn configuration.
Analogous to gcc, -g0 would strip all debug info. This is done
regardless of whether optimizations are enabled.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>