Commit graph

102 commits

Author SHA1 Message Date
LoopDawg
73c57bbe50 HLSL: split textures used for both shadow and non-shadow modes
A single texture can statically appear in code mixed with a shadow sampler
and a non-shadow sampler.  This would be create invalid SPIR-V, unless
one of them is provably dead.

The previous detection of this happened before DCE, so some shaders would
trigger the error even though they wouldn't after DCE.  To handle that
case, this PR splits the texture into two: one with each mode.  It sets
"needsLegalization" (if that happens for any texture) to warn that this shader
will need post-compilation legalization.

If the texture is only used with one of the two modes, behavior is as it
was before.
2017-10-06 11:23:16 -06:00
John Kessenich
d41993d9d2 SPV: rationalize parameter handling for "original" and "writable" parameters. 2017-09-29 09:58:11 -06:00
amhagan
05506bb874 Implement the extension GL_AMD_shader_fragment_mask 2017-09-09 22:05:24 +08:00
Rex Xu
129799a709 Implement extension GL_AMD_shader_image_load_store_lod 2017-08-24 06:56:39 +08:00
John Kessenich
0d0c6d38f0 GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. 2017-07-31 03:00:04 -06:00
Rex Xu
57e65929e4 HLSL: Translate directive [flatten] and [branch] to SPV control mask. 2017-07-06 11:31:33 +08:00
John Kessenich
d1be7545c6 HLSL: Non-functional: Move partial flattened access into symbol node.
Lays the groundwork for fixing issue #954.

Partial flattenings were previously tracked through a stack of active subsets
in the parse context, but full functionality needs AST nodes to represent
this across time, removing the need for parsecontext tracking.
2017-07-03 21:49:09 -06:00
Rex Xu
cabbb788b4 Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
Rex Xu
225e0fcadd Implement the extension GL_AMD_texture_gather_bias_lod 2017-06-05 16:41:06 +08:00
LoopDawg
174ccb8f1d HLSL: Add imat, umat, and bmat constructors
Fixes #894
2017-05-20 21:54:16 -06:00
steve-lunarg
f1709e7146 HLSL: implement [unroll] and [loop] attributes
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags.  The only current front end doing so is HLSL.

[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
2017-05-03 13:44:40 -06:00
steve-lunarg
8e26feb8f2 WIP: HLSL: structuredbuffer counter functionality
This is WIP, heavy on the IP part.  There's not yet enough to use in real workloads.

Currently present:

* Creation of separate counter buffers for structured buffer types needing them.
* IncrementCounter / DecrementCounter methods
* Postprocess to remove unused counter buffers from linkage
* Associated counter buffers are given @count suffix (invalid as a user identifier)

Not yet present:

* reflection queries to obtain bindings for counter buffers
* Append/Consume buffers
* Ability to use SB references passed as fn parameters
2017-04-13 18:43:26 -06:00
John Kessenich
54ee28f4d0 HLSL: Add scoping operator, accept static member functions, and support calling them. 2017-03-11 14:13:00 -07:00
steve-lunarg
5da1f038d8 HLSL: implement 4 (of 6) structuredbuffer types
This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
2017-02-21 15:51:49 -07:00
Rex Xu
430ef40ab4 Implement new revision of extension GL_AMD_shader_ballot
- Add support for invocation functions with "InclusiveScan" and
  "ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
  as inout data types.
2017-01-19 12:09:51 +08:00
John Kessenich
fdf6347f0a HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
2017-01-13 12:35:01 -07:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
steve-lunarg
7ea7ff4cd4 Add EOpD3DCOLORtoUBYTE4 decomposition 2017-01-03 14:42:18 -07:00
steve-lunarg
f49cdf4183 WIP: HLSL: Add GS support
This PR adds:

[maxvertexcount(n)] attributes

point/line/triangle/lineadj/triangleadj qualifiers

PointStream/LineStream/TriangleStream templatized types

Append method on above template types

RestartStrip method on above template types.
2016-11-21 18:25:08 -07:00
Johannes van Waveren
d1300753f7 update 2016-10-21 17:30:50 +09:00
Johannes van Waveren
2f4c832d47 Merge remote-tracking branch 'upstream/master' 2016-10-21 17:21:46 +09:00
Johannes van Waveren
8e1e717cae fixed MSVC 2015 compile warnings 2016-10-21 17:21:12 +09:00
steve-lunarg
6cb1637f37 Move promote methods to TIntermediate class
A need arose to use capabilities from TIntermediate during
node promotion.  These methods have been moved from virtual
methods on the TIntermUnary and TIntermBinary nodes to methods
on TIntermediate, so it is easy for them construct new nodes
and so on.

This is done as a separate commit to verify that no test results
are changed as a result.
2016-10-19 12:57:22 -06:00
steve-lunarg
e5921f1309 HLSL: Fix unary and binary operator type conversion issues
This fixes defects as follows:

1. handleLvalue could be called on a non-L-value, and it shouldn't be.

2. HLSL allows unary negation on non-bool values.  TUnaryOperator::promote
   can now promote other types (e.g, int, float) to bool for this op.

3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
   (2).

4. HLSL allows mod operation on arbitrary types, which will be promoted.
   E.g, int % float -> float % float.
2016-10-18 16:56:37 -06:00
Rex Xu
c9e3c3c941 Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
  *=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
steve-lunarg
7dfcf4d1ad HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms 2016-08-03 13:34:39 -06:00
John Kessenich
f6640761c4 Front-end: Implement 2nd task of issue #400; precision of result and operation.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
  operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
2016-08-02 21:48:02 -06:00
Rex Xu
9d93a2370d Implement 4 AMD-specific extensions.
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
  (SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
2016-07-20 16:18:05 +08:00
LoopDawg
a2b7991497 HLSL: Add SampleBias and SampleGrad, and associated tests 2016-07-15 11:38:49 -06:00
LoopDawg
4886f69734 HLSL: Sampler/texture declarations, method syntax, partial Sample method 2016-07-12 15:57:46 -06:00
John Kessenich
7f349c73db Build: Remove causes of pedantic warnings. Addresses issue #352 and PR #242. 2016-07-08 22:09:10 -06:00
LoopDawg
1b7fd0f7b7 Add asdouble, fma, & mad intrinsics and change profile to allow doubles when parsing prototypes 2016-06-28 15:38:38 -06:00
LoopDawg
4624a02e21 Add lerp, fix sincos return type, ret type tests, non-square mats, HLSL->AST tx semantics 2016-06-21 10:10:48 -06:00
LoopDawg
6e72fddaa2 Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped 2016-06-20 09:53:59 -06:00
LoopDawg
589107095c Implement atomic ops, bit conversions, fix fwidth stage mask, fix saturate dest modifier. 2016-06-13 20:50:36 -06:00
LoopDawg
592860cae5 Add decompositions for some HLSL intrinsics. 2016-06-10 17:11:18 -06:00
John Kessenich
d3d3ce7160 Comments only. 2016-05-06 13:06:11 -06:00
John Kessenich
baa9fa5df7 Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-feature2 2016-05-05 16:32:39 -06:00
Rex Xu
338b185a2b Implement the extension GL_ARB_shader_group_vote. 2016-05-05 20:38:33 +08:00
Rex Xu
574ab04caa Implement the extension GL_ARB_shader_ballot
Add new built-in variables and functions to the parser (SPIR-V tokens are missing).
2016-05-05 19:02:35 +08:00
Rex Xu
8ff43de891 Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
2016-04-30 13:34:34 +08:00
John Kessenich
a5845766e0 Front-end: Add specialization-constant subtrees for const variables/symbols. 2016-03-20 16:46:00 -06:00
John Kessenich
6c292d3ba7 SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
John Kessenich
ba5685a332 Semantics: Map noise*() to an operator for PureOperatorBuiltins mode.
Fixes issue #157.
2016-02-02 15:59:12 -07:00
John Kessenich
28ad350b35 Memory: remove a part of the last merge request that causes crashes in multi-threaded mode. 2016-01-18 11:10:40 -07:00
John Kessenich
3e9add360d Merge pull request #133 from AWoloszyn/spirv-memory
Free memory associated with SPIR-V generation and the pragmaTable.
2016-01-18 10:48:07 -07:00
Andrew Woloszyn
b7946d16bb Free memory associated with SPIR-V generation. 2016-01-18 10:29:41 -05:00
Rex Xu
48edadfd24 Parser & SPV: Implement two extensions regarding GLSL sparse texture.
Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
2016-01-05 16:07:02 +08:00
Rex Xu
6b86d496c2 Add new test case for image functions and fix issues caught by this test 2015-09-16 17:48:22 +08:00