Commit graph

374 commits

Author SHA1 Message Date
John Kessenich
670271890d SPV: Support test #pragma for generating the StorageBuffer storage class.
Longer term, this storage class should be generated based on the mode
of compilation.
2017-04-19 18:34:49 -06:00
John Kessenich
2184c2f21a Fix #287: pin down the io-array size before checking for out of range index. 2017-04-03 14:29:20 -06:00
John Kessenich
4dc835c369 Non-functional: Round of adding 'const', related to more efficient getFullNamespaceName(). 2017-03-30 10:16:22 -06:00
John Kessenich
aa3c64c214 Fix #800 (mostly): set of Linux warnings. 2017-03-28 09:52:38 -06:00
John Kessenich
33f85b6e59 SPV: Allow push constant buffers to not have an instance name. 2017-03-06 08:51:35 -07:00
John Kessenich
5a042c0686 GLSL: Fix #741: rationalize per-block vs. per-member offset checking. 2017-02-28 14:13:48 -07:00
Jason Ekstrand
f44d89a398 Implement GL_EXT_shader_image_load_formatted 2017-02-17 13:36:25 -08:00
John Kessenich
7225a1cb1e Support align/offset for all versions GLSL/ESSL targeting SPIR-V. 2017-02-13 09:09:04 -07:00
John Kessenich
02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00
John Kessenich
62c3e400cf Fix bug from PR #678: NV_EXTENSIONS deleted implicit array sizing. 2017-01-26 22:03:57 -07:00
Henrik Rydgard
bec5fc898a Fix build if NV_EXTENSIONS is not set 2017-01-23 16:27:08 +01:00
chaoc
771d89fc36 support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering 2017-01-20 16:48:26 -08:00
John Kessenich
e48b8d74e2 Infrastructure: remove potential memory leaks. 2017-01-19 15:30:56 -07:00
John Kessenich
c142c88967 Front-ends: Non-functional: Rationalize vector and matrix swizzles.
This reduces code duplication in a few ways, and better encapsulates
vector swizzle representation.
2017-01-13 19:35:29 -07:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
bc5196c003 SPV: Fix issue #369, don't support gl_NumSamples -> SPIR-V. 2017-01-02 17:01:21 -07:00
John Kessenich
aa6d56298d HLSL: Handle const with no initializer. Fixes issue #651. 2016-12-30 16:42:57 -07:00
chaoc
6e5acae144 Add support for SPV_NV_geometry_shader_passthrough 2016-12-20 13:28:52 -08:00
chaoc
0ad6a4e60d Add support for SPV_NV_sample_mask_override_coverage 2016-12-19 16:29:34 -08:00
steve-lunarg
05f75142d6 HLSL: opcode specific promotion rules for interlocked ops
PR #577 addresses most but not all of the intrinsic promotion problems.
This PR resolves all known cases in the remainder.

Interlocked ops need special promotion rules because at the time
of function selection, the first argument has not been converted
to a buffer object.  It's just an int or uint, but you don't want
to convert THAT argument, because that implies converting the
buffer object itself.  Rather, you can convert other arguments,
but want to stay in the same "family" of functions.  E.g, if
the first interlocked arg is a uint, use only the uint family,
never the int family, you can convert the other args as you please.

This PR allows making such opcode and arg specific choices by
passing the op and arg to the convertible lambda.  The code in
the new test "hlsl.promote.atomic.frag" would not compile without
this change, but it must compile.

Also, it provides better handling of downconversions (to "worse"
types), which are permitted in HLSL.  The existing method of
selecting upconversions is unchanged, but if that doesn't find
any valid ones, then it will allow downconversions.  In effect
this always uses an upconversion if there is one.
2016-12-07 12:00:32 -07:00
John Kessenich
9df6aa5361 GLSL: Allow desktop shaders to call functions from outside main().
Fixes issue #239.
2016-12-05 21:36:48 -07:00
John Kessenich
509c4216e6 Non-functional: Fix typos. 2016-11-27 17:26:21 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
Jeremy Hayes
c8e60e28b7 WIP: apply unused variable
I happened upon numArgs while hunting for unused variables. I suspect
the intent was to apply it as shown in this patch. However, I am not a
compiler dude. Someone more appropriate should grok this change.
2016-10-21 14:48:46 -06:00
John Kessenich
1fabc0f697 Merge pull request #548 from baldurk/vs2010-compile-fixes
VS2010 compile fixes
2016-10-15 23:09:31 -06:00
baldurk
54a28de4a9 Give all complex lambdas an explicit return type 2016-10-13 19:23:39 +02:00
steve-lunarg
b3da8a9cb3 HLSL: phase 2e: introduce lower level addBinaryNode/UnaryNode fns
- hlsl.struct.frag variable changed to static, assignment replacd.

- Created new low level functions addBinaryNode and addUnaryNode.  These are
  used by higher level functions such as addAssignment, and do not do any
  argument promotion or conversion of any sort.

- Two functions above are now used in RWTexture lvalue conversions.  Also,
  other direction creations of unary or binary nodes now use them, e.g, addIndex.
  This cleans up some existing code.

- removed handling of EOpVectorTimesScalar from promote()

- removed comment from ParseHelper.cpp
2016-10-12 12:39:44 -06:00
steve-lunarg
0de16da2c0 HLSL: phase 2c: use lValueErrorCheck in HLSL FE
This commit splits lValueErrorCheck into machine dependent and independent
parts.  The GLSL form in TParseContext inherits from and invokes the
machine dependent part in TParseContextBase.  The base form checks language
independent things.  This split does not change the set of errors tested
for: the test results are identical.

The new base class interface is now used from the HLSL FE to test lvalues.
There was one test diff due to this, where the test was writing to a uniform.
It still does the same indirections, but does not attempt a uniform write.
2016-10-12 12:39:44 -06:00
Alex Szpakowski
49ad2b72a1 Address some compiler warnings.
- Add explicit casts from long to int.
- Comment out method argument names that are unused.
- Always initialize a boolean variable before it's read.
2016-10-08 22:07:20 -03:00
John Kessenich
19bdf90eba SPV: Distinguish between SPV and non-SPV rules for member overlap. 2016-10-07 11:50:25 -06:00
John Kessenich
de97fe0ad4 Non-functional: Rationalizing parse helper hierarchy, step 3 (effected editable symbols and IO resize). 2016-10-01 18:44:38 -06:00
John Kessenich
a2a5dd474e Non-functional: Rationalizing parse helper hierarchy, step 2 (effected error messaging and cascading errors). 2016-10-01 18:07:57 -06:00
John Kessenich
c86d38bb2b Non-functional: Better use of .isParamOutput() and some other methods. 2016-10-01 13:30:37 -06:00
John Kessenich
ba56e23e8a Fix typo in error message. 2016-10-01 12:36:19 -06:00
Rex Xu
c9e3c3c941 Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
  *=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
John Kessenich
eee9d536bc Track separate entry-point names and mangled names...
... and use each in the correct way at consumption sites.
This completes issue #513.
2016-09-19 18:09:30 -06:00
John Kessenich
6fccb3cd75 Non-functional: Sweep through the stack for consistent with "main" and entry point.
Partially addresses issue #513.
2016-09-19 16:01:41 -06:00
Rex Xu
64bcfdb632 Parser: Add 64-bit type conversion for specialization constant. 2016-09-05 22:20:28 +08:00
John Kessenich
a305166ea4 HLSL: Error if funcion with return type doesn't return a value. 2016-09-02 19:13:36 -06:00
John Kessenich
5e56423046 Front-ends: Remove now defunct afterEOF and related, use scanner's instead.
Code using atEndOfFile was dead, instead do something useful with
the scanners atEndOfInput().  This allows a better error message
for early termination of cascading errors.
2016-08-31 13:46:50 -06:00
John Kessenich
81cd764b5f Non-functional: Add some missing const, related to signature selection. 2016-08-26 14:01:43 -06:00
John Kessenich
ab89bbe702 Merge branch 'overloaded-400' of github.com:KhronosGroup/glslang 2016-08-23 18:30:20 -06:00
John Kessenich
32c169dbdf Front-end: Warn for likely missed change in default precisions.
This is part of the change to have desktop shaders respect precision
qualifiers on Vulkan, but since the defaults are all highp, and that's
different from ES fragment shaders, detect likely cases and warn about
them (but being careful to not be too noisy if it's unlikely to be a
problem).
2016-08-23 18:13:08 -06:00
John Kessenich
54571c2519 Vulkan: Have desktop shaders respect precision qualifiers.
Sets highp defaults for the appropriate types, for all stages,
and turns on precision qualifiers for non-ES shaders.  Required
fixing some qualifier orders for desktop built-in declarations
for pre-420 shaders.
2016-08-23 18:12:25 -06:00
John Kessenich
4d535640e4 Front-End: Non-ES trigger for processing precision qualifiers.
Initially non-functional: Have an independent test for whether to obey
precision qualifiers other than whether the profile is es.
2016-08-23 18:12:25 -06:00
John Kessenich
370234888d Front-end: Add a function selector under implicit type conversion.
Use the new function selector for #version 400 and above,
parameterized for the GLSL #version 400 selection rules.

This can be used for both GLSL and HLSL, and other languages
as well.
2016-08-21 14:26:27 -06:00
John Kessenich
0a04b4df02 Front-end/Non-functional: Add some const/auto, useful for upcoming changes. 2016-08-19 07:27:28 -06:00
John Kessenich
2c6038ecf1 Merge branch 'cpp-headers' 2016-08-11 10:01:13 -06:00
John Kessenich
4583b61e20 HLSL: Smear scalars to match vectors for relational operations.
Yield a vector relational compare and a vector result.
2016-08-07 19:14:22 -06:00