Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API.
It is now:
void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
This PR adds the ability to provide per-descriptor-set IO mapping shift
values. If a particular binding does not land into a per-set value,
then it falls back to the prior behavior (global shifts per resource class).
Because there were already 6 copies of many different methods and internal
variables and functions, and this PR would have added 6 more, a new API is
introduced to cut down on replication and present a cleaner interface.
For the global (non-set-specific) API, the old entry points still exist
for backward compatibility, but are phrased internally in terms of the
following.
// Resource type for IO resolver
enum TResourceType {
EResSampler,
EResTexture,
EResImage,
EResUbo,
EResSsbo,
EResUav,
EResCount
};
Methods on TShader:
void setShiftBinding(TResourceType res, unsigned int base);
void setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base);
The first method replaces the 6 prior entry points of various spellings, which
exist now in depreciated form. The second provides per-resource-set functionality.
Both accept an enum from the list above.
From the command line, the existing options can accept either a single shift value as
before, or a series of 1 or more [set offset] pairs. Both can be provided, as in:
... --stb 20 --stb 2 25 3 30 ...
which will use the offset 20 for anything except descriptor set 2 (which uses 25) and
3 (which uses 30).
Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
Also, provides an option to auto-assign locations.
Existing tests use this option, to avoid the error message,
however, it is not fully implemented yet.
Adds --hlsl-iomap option to perform IO mapping in HLSL register space.
--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.
The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.
The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.
TODO: tbuffers are landing in the wrong register class, which needs some
investigation. They're either wrong upstream, or the detection in the
resolver is wrong.
This adds TProgram::getUniformBlockCounterIndex(int index), which returns the
index the block of the counter buffer associated with the block of the passed in
index, if any, or -1 if none.
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.
New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
Any previous use would only be for "", which would probably mean changing
include(...) -> includeLocal(...)
See comments about includeLocal() being an additional search over
includeSystem(), not a superset search.
This also removed ForbidIncluder, as
- the message in ForbidIncluder was redundant: error results were
already returned to the caller, which then gives the error it
wants to
- there is a trivial default implementation that a subclass can
override any subset of (I still like abstract base classes though)
- trying to get less implementation out of the interface file anyway
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.
When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(),
to create a language specific built in parser. (This code was present before
but not encapsualted in a fn). This can now be used to create a source language
specific parser for builtins.
Along with this, the code creating HLSL intrinsic prototypes can now produce
them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior
restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have
such restrictions, such as around Nx1 matrices: this code does not impact
that.
This PR also fleshes out matrix types for bools and ints, both of which were
partially in place before. This was easier than maintaining the restrictions
in the HLSL prototype generator to avoid creating protoypes with those types.
Many tests change because the result type from intrinsics moves from "global"
to "temp".
Several new tests are added for the new types.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This PR adds:
1. The "u" register class for RW* objects.
2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.
3. Case insensitive reg classes.
4. Tests for above.
- add optional callback to handle mapping of uniform variables in linking phase
- if no resolver is provided, it uses the internal default resolver with all shifts and auto bind settings
Change-Id: Icfe38a9eabe8bfc8f8bb6d8150c06f7ed38bb762
- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
which return a const TType*, or nullptr on a bad index. These are valid for
any source language.
- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
whereas before it was always an empty string, which caused some troubles with reflection
mapping them all to the same index slot. This also makes it appear in the SPIR-V binary
instead of an empty string.
- Print the binding as part of the reflection textual dump.
- TType::clone becomes const. Needed to call it from a const method, and anyway it doesn't
change the object it's called on.
- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
there, that now has a dedicated static method to obtain the bad value. It uses a private
constructor, so external users can't create one with a nullptr type.