Move the parameter verifictation to a centralized place where all the builtins
are verified for correctness.
Add verification for the new builtins with version and extension check
These builtins are supported on GLSL since version 130 and GLES since
version 300.
float textureOffset(sampler2DArrayShadow sampler, vec4 P, ivec2 offset)
was incorrectly requiring the GL_EXT_texture_shadow_lod extension.
NOTE: Prior to GLSL 440, this prototype was defined as
float textureOffset(sampler2DArrayShadow sampler, vec4 P, vec2 offset)
i.e., the type of 'offset' was specified as 'vec2' rather than 'ivec2'.
This is believed to be a typo.
Fixes#3325.