Pyry Haulos
5f6892e23c
Use generic osinclude.h
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Using platform-neutral osinclude.h makes it easier to substitute
implementation when necessary and eliminates some variability between
build configurations.
2015-12-01 13:01:34 -08:00
John Kessenich
cf74ae1b2d
Have memory counters normally turned off, to avoid cross-windows-platform linking problems.
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git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28078 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-09-12 17:25:16 +00:00
John Kessenich
b603f918a4
Put all glslang internals (but not the external interface) into the glslang namespace.
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git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-29 00:39:25 +00:00
John Kessenich
2b07c7e70a
Improve multi-threading and move Standalone to a multi-threading model (currently off though).
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git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22565 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-31 18:44:13 +00:00
John Kessenich
73ed17a87b
Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
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Also adding missing test.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22249 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-02 20:18:59 +00:00
John Kessenich
a0af473a8b
Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2012-12-12 21:15:54 +00:00