otakuto
d03da06ac1
Remove execute permissions
2018-08-07 03:16:20 +09:00
John Kessenich
e7f9caeac4
Errors and Build: Fix build warnings, which also improved error messages.
2018-07-12 15:11:07 -06:00
John Kessenich
312dcfb070
Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.
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These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
2018-07-03 13:51:31 -06:00
John Kessenich
fb97d25c98
Merge branch 'feature' of https://github.com/amdrexu/glslang into amdrexu-feature
2018-03-07 14:29:45 -07:00
Rex Xu
cb61eec948
HLSL: Map min types to GLSL 16-bit types
2018-03-07 13:10:01 +08:00
John Kessenich
66011cb2c2
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
Rex Xu
1e5d7b0b27
Implement the extension GL_AMD_gpu_shader_half_float_fetch
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- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
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- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
John Kessenich
e00e8f45a6
GLSL: replace general missing functionality with specific messages.
2017-06-05 16:42:33 -06:00
John Kessenich
927608b393
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
Keith Newton
205dc4e4ec
Fixed processing #include's when preprocessing HLSL
2016-12-04 17:07:10 -05:00
Rex Xu
c9e3c3c941
Parser: Implement extension GL_AMD_gpu_shader_half_float.
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- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
LoopDawg
6256146ef3
HLSL: enable #line extension by default for HLSL source.
2016-07-23 10:45:00 -06:00
John Kessenich
b901ade058
SPV: Non-functional: Condense SPV-related versioning, and rationalize all uses.
2016-06-16 23:31:29 -06:00
John Kessenich
e512cd943e
Vulkan: Add the #define VULKAN 100 when compiled for Vulkan.
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Note this requires test-based piecing together of the preamble string,
so it changed to being a std::string to make it easier to do.
This closes issue #254 .
2016-05-03 21:18:59 -06:00
Rex Xu
8ff43de891
Implement the extension GL_ARB_gpu_shader_int64
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- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
2016-04-30 13:34:34 +08:00
John Kessenich
b3dc3acd59
Refactor TParseContext into 3 level inheritance.
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Adds parseVersions.h as the base TParseVersions for versioning,
and splits the remainder between TParseContextBase (sharable across parsers)
and TParseContext (now the GLSL-specific part).
2016-03-12 19:08:55 -07:00