Commit graph

311 commits

Author SHA1 Message Date
Daniel Koch
db32b243ff Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
Jeff Bolz
40007b862d Forbid memoryBarrierAtomicCounter for Vulkan compiles 2020-03-16 23:53:04 -05:00
Jeff Bolz
04d73731de GL_EXT_debug_printf implementation 2020-03-05 13:41:34 -06:00
John Kessenich
56364b6b60 Copyright update, mostly to trigger bots again. 2020-03-01 04:51:40 -07:00
John Kessenich
248d2c5f7c
Merge pull request #2035 from ShchchowAMD/builtin_max_limits
Add Tess machine dependent built-in variables initialization for GLES…
2020-01-26 22:38:13 -07:00
John Kessenich
5181367062
Merge pull request #1998 from ShchchowAMD/ARB_gpu_shader_fp64
Add support for ARB_gpu_shader_fp64
2020-01-08 06:18:44 -07:00
Chow
ac6b7cf581 Add builtin constants
Add builtin constants:

gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors.
They should both be available since version 410 for core.
2020-01-06 15:53:20 +08:00
Chow
a3c7a25e10 Add support for ARB_gpu_shader_fp64
GLSL Version : >= 150

Purpose:
Allow users to use features by enabling this extension, even in low versions.

Extension Name:
ARB_gpu_shader_fp64

Builtin-variables:
Nah

Builtin-functions:
functions overloaded for this extension, please check registry in reference.

Keywords:
Double

Features:
add support for type "double"

Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt

Add support for implicit conversion

1. Remove builtin double vertex (this is introduced by vertex_attrib_64bit
2. Add extension check and implicit conversion as double has been introduced
3. Add test results.
2020-01-06 11:08:20 +08:00
Chow
786aa339a1 Add Tess machine dependent built-in variables initialization for GLES 3.2
Add Tess machine dependent built-in variables initialization for GLES 3.2
2019-12-24 13:56:15 +08:00
Chow
78b1180466 Add support for ARB_sample_shading
Version : >= 130

Extension Name: ARB_sample_shading

Builtin-variables:
"gl_SampleID"
"gl_SamplePosition"
"gl_SampleMask"
"gl_NumSamples"

Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_shading.txt
2019-12-23 14:34:38 +08:00
John Kessenich
d519167d2e Fix #1993: Fully exclude ftransform() from SPIR-V semantics. 2019-12-09 01:35:14 -07:00
Ian Romanick
fbcdcac254 INTEL_shader_integer_functions2: Add compiler front-end support
The changes to glslang/glslang/MachineIndependent/ParseHelper.cpp exist
purely to prevent even more instances of "warning: enumeration value
‘EOp...’ not handled in switch"

v2: Remove 8-bit types.  Overzealous copy-and-paste led to adding
support for a bunch of types that the extension doesn't actually enable.

v3: Update expected test results file.  Just changing an expected
results file to make a test pass seems sketchy to me, but I'm not sure
what else to do.

v4: Add missing entry for EOpAbsDifference in
TOutputTraverser::visitBinary.  Noticed by JohnK.
2019-12-03 11:06:34 -08:00
John Kessenich
8b5853d4f9 Fix #1987: Use large enough built-in buffer to hold vec4 of maxint-64. 2019-11-22 11:11:03 -07:00
John Kessenich
f8d1d7442b Web: Reclaim more space and make all work w/wo GLSLANG_WEB. 2019-10-23 03:15:55 -06:00
John Kessenich
e5eee8fb03 Web: Add basic atomics for SSBOs. 2019-10-23 00:25:39 -06:00
John Kessenich
3dd1ce5b54 Web: Add SSBOs and a few other missing compute features. 2019-10-23 00:25:39 -06:00
John Kessenich
51ed01c877 Web: Add compute stage. 2019-10-23 00:25:39 -06:00
John Kessenich
61c22e255d Web: Add separate texture/sampler, exclude *CubeArray*.
Looks like will add about 1K compressed size to executable footprint.
2019-10-23 00:25:38 -06:00
Jeff Bolz
c5b669e04c Add GL_EXT_shader_subgroup_extended_types support 2019-09-17 23:44:27 -05:00
John Kessenich
fe0b2bd694
Merge pull request #1897 from dj2/unused
Comment out unused params; Fix type warning.
2019-09-12 08:40:57 -06:00
Dan Sinclair
23e9f5ca74 Comment out params instead of removing 2019-09-11 08:59:47 -04:00
Dan Sinclair
24a5d23d5a Remove unused params 2019-09-10 15:39:22 -04:00
Rex Xu
3b1b9e2957 Fix incorrect function prototypes of 64-bit findLSB/findMSB
According to the 32-bit counterparts, their forms should be
genI64Type findLSB(genI64Type value)
genI64Type findLSB(genU64Type value)
genI64Type findMSB(genI64Type value)
genI64Type findMSB(genU64Type value)
2019-09-09 22:53:02 +08:00
Jeff Bolz
387657e4cf GL_NV_integer_cooperative_matrix support 2019-08-22 20:37:59 -05:00
John Kessenich
369ffa9543 web: Fix accidental additon of refract() prototypes and update README. 2019-08-21 07:54:27 -06:00
John Kessenich
fb4f2333da Web: Use isEsProfile() instead of run-time testing; remove more atomics
Saves 2.5K, and design is better.
2019-08-20 23:21:56 -06:00
John Kessenich
155d351f86 Web: Remove unused stage functionality, SPIR-V logger, and hex_utils
Saves another 20K.
2019-08-20 23:21:56 -06:00
John Kessenich
3e4b6ff76a Web: Tighten up sampling code and interfaces.
Saves about 9K.
2019-08-20 23:21:56 -06:00
John Kessenich
7015bd658e Web: Remove/rationalize a set of *_EXTENSIONS, using GLSLANG_WEB.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the  target size.

The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
2019-08-20 23:21:55 -06:00
John Kessenich
e66dace97e Web: First pass of tabling the built-in function declarations.
Doing this much saved about 11.5K, including adding all the infrastructure.
2019-08-20 23:21:55 -06:00
Ashwin Lele
c1e61d6cff Fix bugs in missing Builtin decoration for some NV builtins for tessellation
control shaders.
Fix bug in member remapping.
2019-07-22 12:36:38 -07:00
John Kessenich
9f2236e58e Build: shut up warning to add unnecessary parens. 2019-07-17 19:15:47 -06:00
John Kessenich
33081e01d3 ESSL: Fix #1823: Conditions for when derivatives are in compute shader. 2019-07-15 01:20:18 -06:00
amhagan
91fb0091a2 Add support for SPV_KHR_shader_clock 2019-07-10 21:34:12 -04:00
John Kessenich
8aa9a7bb8f
Merge pull request #1825 from amdrexu/bugfix
Change implementation of gl_SIMDGroupSizeAMD
2019-07-09 00:14:27 -06:00
Rex Xu
e085d83427 Change implementation of gl_SIMDGroupSizeAMD 2019-07-06 23:40:10 +08:00
Jeff Bolz
ba6170b534 Implement GL_EXT_demote_to_helper_invocation 2019-07-01 09:36:15 -05:00
Samuel Iglesias Gonsálvez
2cfde2bdbe Delete duplicated gl_SubGroupSizeARB builtin treatment
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2019-06-17 16:05:52 +02:00
John Kessenich
def9662348
Merge pull request #1796 from Igalia/siglesias/fix-gl_SubGroupSizeARB-tese-geom
Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellatio…
2019-06-16 23:02:02 -06:00
Samuel Iglesias Gonsálvez
dbe6b06dde Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders
When processing Geometry and Tessellation Control/Evaluation shaders,
the builtins defined by GL_ARB_shader_ballot were not processed by
glslang. This specially a problem for gl_SubGroupSizeARB because, it is
treated as shader input instead of uniform on Vulkan.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2019-06-15 12:55:50 +02:00
Jeff Bolz
38a52fca93 Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics, and make volatile-qualified atomics generate MemorySemanticsVolatile when using the Vulkan memory model 2019-06-14 09:57:01 -05:00
Daniel Koch
2cb2f197a7 Add support for GL_NV_shader_sm_builtins
Including spirv and AST tests

Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
2019-06-08 08:53:11 -04:00
Jeff Bolz
c6f0ce8dbc Support GL_ARB_fragment_shader_interlock 2019-06-03 11:55:25 -05:00
Daniel Koch
593a4e0aa5 Fix subgroup support for ray tracing
Closes #1735

GlslangToSpv.cpp
- minor formatting cleanup

BaseTypes.h
- minor formatting cleanup
- add subgroup builtins to GetBuiltInVariableString
  (was resulting in "unknown built-in variable" messages in test output)

Initialize.cpp
- better naming and re-use of strings for subgroup builtin variable declarations
- define subgroup builtin variables in ray-tracing shaders

intermOut.cpp
- add handling of the EOpSubgroupParition* variables
  (was resulting in "ERROR: Bad aggregation op" messages in test output)

Update test results.
2019-05-31 14:17:36 -04:00
Daniel Koch
3418cb4c98 Add AST tests for mesh and task shaders
with subgroup touch testing (error and non-error cases)

Add missing symbolTable.relateToOperator("subgroupMemoryBarrierShared") call for
Mesh/Task shaders so they don't assert in ParseHelper.cpp
2019-05-31 14:17:13 -04:00
John Kessenich
137e071ca4
Merge pull request #1740 from ewerness-nv/callableincoming
Callables shouldn't have incoming ray flags
2019-03-27 16:19:05 +07:00
Daniel Koch
83170e3f7a Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation

Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
2019-03-26 13:45:33 -04:00
Eric Werness
659060b90a Callables shouldn't have incoming ray flags 2019-03-25 17:09:13 -07:00
Laurie
e442a03897 GLSL: Fix tessellation control shader bounding box support. (#1730)
Prior to this change, OES_primitive_bounding_box and EXT_primitive_bounding_box were both recognised as extensions, but only the name gl_BoundingBoxOES could be used. However the EXT version uses the name gl_BoundingBoxEXT instead. In addition, since GLES 3.2, the extension has been included in the core standard and the name gl_BoundingBox may be used instead. This change aims to make both extensions and the 3.2 core version all work.
2019-03-19 08:49:27 +07:00
Jeff Bolz
4605e2ed2b Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00