Commit graph

14 commits

Author SHA1 Message Date
Juan Lopez
a558b26537 This refactor the StandAlone and WorkList files in order to use more
C++11 features remove the dependencies from OS specific code. Changes:

- Making WorkList class to have its own mutex instead of the OS specific
global one. The new mutex is the one from std library. The OS specific
code is also removed.

- Using the C++11 std library to handle threads in StandAlone
application
and enabling concurrent processing on non-windows platforms.

- converting the global variable Worklist into local variable workList.
2017-04-04 22:29:59 +02:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
2c6038ecf1 Merge branch 'cpp-headers' 2016-08-11 10:01:13 -06:00
John Kessenich
267590d452 Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs. 2016-08-05 17:34:34 -06:00
John Kessenich
66ec80e01b Build: C++ headers: Replace PR #366 with a more directed version. 2016-08-05 14:04:23 -06:00
Nekotekina
5dd29c8a97 Compilation fix (mingw64) 2016-06-13 11:25:18 +03:00
John Kessenich
c57b2a97fa Memory/Perf: For link-mode, isolate file I/O so API can be looped over.
Separating file I/O from compile/link lets the compile/link be done
repeatedly in a loop for testing and measuring of performance and
memory footprint, including seeing memory growth over time for
functional-level memory-leak testing.

While the older compile-only mode already had this functionality,
and typically showed no memory leaks, SPIR-V uses the link path,
has pending "TODO" for memory freeing, and this shows several
kilobytes of leaking per compile-link. Most likely, pending
merge request 131 will address much of this.
2016-01-16 15:30:03 -07:00
Pyry Haulos
5f6892e23c Use generic osinclude.h
Using platform-neutral osinclude.h makes it easier to substitute
implementation when necessary and eliminates some variability between
build configurations.
2015-12-01 13:01:34 -08:00
John Kessenich
cf74ae1b2d Have memory counters normally turned off, to avoid cross-windows-platform linking problems.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28078 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-09-12 17:25:16 +00:00
John Kessenich
b603f918a4 Put all glslang internals (but not the external interface) into the glslang namespace.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-29 00:39:25 +00:00
John Kessenich
2b07c7e70a Improve multi-threading and move Standalone to a multi-threading model (currently off though).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22565 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-31 18:44:13 +00:00
John Kessenich
73ed17a87b Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
Also adding missing test.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22249 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-02 20:18:59 +00:00
John Kessenich
a0af473a8b Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2012-12-12 21:15:54 +00:00